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def getBlockWithData(self, *args):
"""Get block with data (x,y,z) => Block"""
ans = self.conn.sendReceive(b"world.getBlockWithData", intFloor(args))
return Block(*list(map(int, ans.split(","))))
FLOWER_CYAN = Block(38)
MUSHROOM_BROWN = Block(39)
MUSHROOM_RED = Block(40)
GOLD_BLOCK = Block(41)
IRON_BLOCK = Block(42)
STONE_SLAB_DOUBLE = Block(43)
STONE_SLAB = Block(44)
BRICK_BLOCK = Block(45)
TNT = Block(46)
BOOKSHELF = Block(47)
MOSS_STONE = Block(48)
OBSIDIAN = Block(49)
TORCH = Block(50)
FIRE = Block(51)
STAIRS_WOOD = Block(53)
CHEST = Block(54)
DIAMOND_ORE = Block(56)
DIAMOND_BLOCK = Block(57)
CRAFTING_TABLE = Block(58)
FARMLAND = Block(60)
FURNACE_INACTIVE = Block(61)
FURNACE_ACTIVE = Block(62)
SIGN_STANDING = Block(63)
DOOR_WOOD = Block(64)
LADDER = Block(65)
RAIL = Block(66)
STAIRS_COBBLESTONE = Block(67)
SIGN_WALL = Block(68)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
TORCH_REDSTONE = Block(76)
SNOW = Block(78)
def __hash__(self):
return (self.id << 8) + self.data
def withData(self, data):
return Block(self.id, data)
def __iter__(self):
"""Allows a Block to be sent whenever id [and data] is needed"""
return iter((self.id, self.data))
def __repr__(self):
return "Block(%d, %d)"%(self.id, self.data)
AIR = Block(0)
STONE = Block(1)
GRASS = Block(2)
DIRT = Block(3)
COBBLESTONE = Block(4)
WOOD_PLANKS = Block(5)
SAPLING = Block(6)
BEDROCK = Block(7)
WATER_FLOWING = Block(8)
WATER = WATER_FLOWING
WATER_STATIONARY = Block(9)
LAVA_FLOWING = Block(10)
LAVA = LAVA_FLOWING
LAVA_STATIONARY = Block(11)
SAND = Block(12)
GRAVEL = Block(13)
GOLD_ORE = Block(14)
IRON_ORE = Block(15)
COAL_ORE = Block(16)
STAIRS_BRICK = Block(108)
STAIRS_STONE_BRICK = Block(109)
MYCELIUM = Block(110)
NETHER_BRICK = Block(112)
FENCE_NETHER_BRICK = Block(113)
STAIRS_NETHER_BRICK = Block(114)
END_STONE = Block(121)
WOODEN_SLAB = Block(126)
STAIRS_SANDSTONE = Block(128)
EMERALD_ORE = Block(129)
RAIL_ACTIVATOR = Block(157)
LEAVES2 = Block(161)
TRAPDOOR_IRON = Block(167)
FENCE_SPRUCE = Block(188)
FENCE_BIRCH = Block(189)
FENCE_JUNGLE = Block(190)
FENCE_DARK_OAK = Block(191)
FENCE_ACACIA = Block(192)
DOOR_SPRUCE = Block(193)
DOOR_BIRCH = Block(194)
DOOR_JUNGLE = Block(195)
DOOR_ACACIA = Block(196)
DOOR_DARK_OAK = Block(197)
GLOWING_OBSIDIAN = Block(246)
NETHER_REACTOR_CORE = Block(247)
def __init__(self, mc, position=minecraft.Vec3(0, 0, 0)):
# set defaults
self.mc = mc
# start position
self.startposition = position
# set turtle position
self.position = position
# set turtle angles
self.heading = 0
self.verticalheading = 0
# set pen down
self._pendown = True
# set pen block to black wool
self._penblock = block.Block(block.WOOL.id, 15)
# flying to true
self.flying = True
# set speed
self.turtlespeed = 6
# create turtle
self.showturtle = True
# create drawing object
self.mcDrawing = MinecraftDrawing(self.mc)
# set turtle block
self.turtleblock = block.Block(block.DIAMOND_BLOCK.id)
# draw turtle
self._drawTurtle(int(self.position.x), int(self.position.y), int(self.position.y))
WOOL = Block(35)
FLOWER_YELLOW = Block(37)
FLOWER_CYAN = Block(38)
MUSHROOM_BROWN = Block(39)
MUSHROOM_RED = Block(40)
GOLD_BLOCK = Block(41)
IRON_BLOCK = Block(42)
STONE_SLAB_DOUBLE = Block(43)
STONE_SLAB = Block(44)
BRICK_BLOCK = Block(45)
TNT = Block(46)
BOOKSHELF = Block(47)
MOSS_STONE = Block(48)
OBSIDIAN = Block(49)
TORCH = Block(50)
FIRE = Block(51)
STAIRS_WOOD = Block(53)
CHEST = Block(54)
DIAMOND_ORE = Block(56)
DIAMOND_BLOCK = Block(57)
CRAFTING_TABLE = Block(58)
FARMLAND = Block(60)
FURNACE_INACTIVE = Block(61)
FURNACE_ACTIVE = Block(62)
SIGN_STANDING = Block(63)
DOOR_WOOD = Block(64)
LADDER = Block(65)
RAIL = Block(66)
STAIRS_COBBLESTONE = Block(67)
SIGN_WALL = Block(68)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
RAIL = Block(66)
STAIRS_COBBLESTONE = Block(67)
SIGN_WALL = Block(68)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
TORCH_REDSTONE = Block(76)
SNOW = Block(78)
ICE = Block(79)
SNOW_BLOCK = Block(80)
CACTUS = Block(81)
CLAY = Block(82)
SUGAR_CANE = Block(83)
FENCE = Block(85)
PUMPKIN = Block(86)
NETHERRACK = Block(87)
SOUL_SAND = Block(88)
GLOWSTONE_BLOCK = Block(89)
LIT_PUMPKIN = Block(91)
STAINED_GLASS = Block(95)
BEDROCK_INVISIBLE = Block(95)
TRAPDOOR = Block(96)
STONE_BRICK = Block(98)
GLASS_PANE = Block(102)
MELON = Block(103)
FENCE_GATE = Block(107)
STAIRS_BRICK = Block(108)
STAIRS_STONE_BRICK = Block(109)
MYCELIUM = Block(110)
NETHER_BRICK = Block(112)
FENCE_NETHER_BRICK = Block(113)
STAIRS_NETHER_BRICK = Block(114)
END_STONE = Block(121)
AIR = Block(0)
STONE = Block(1)
GRASS = Block(2)
DIRT = Block(3)
COBBLESTONE = Block(4)
WOOD_PLANKS = Block(5)
SAPLING = Block(6)
BEDROCK = Block(7)
WATER_FLOWING = Block(8)
WATER = WATER_FLOWING
WATER_STATIONARY = Block(9)
LAVA_FLOWING = Block(10)
LAVA = LAVA_FLOWING
LAVA_STATIONARY = Block(11)
SAND = Block(12)
GRAVEL = Block(13)
GOLD_ORE = Block(14)
IRON_ORE = Block(15)
COAL_ORE = Block(16)
WOOD = Block(17)
LEAVES = Block(18)
GLASS = Block(20)
LAPIS_LAZULI_ORE = Block(21)
LAPIS_LAZULI_BLOCK = Block(22)
SANDSTONE = Block(24)
BED = Block(26)
RAIL_POWERED = Block(27)
RAIL_DETECTOR = Block(28)
COBWEB = Block(30)
GRASS_TALL = Block(31)
DEAD_BUSH = Block(32)
DOOR_WOOD = Block(64)
LADDER = Block(65)
RAIL = Block(66)
STAIRS_COBBLESTONE = Block(67)
SIGN_WALL = Block(68)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
TORCH_REDSTONE = Block(76)
SNOW = Block(78)
ICE = Block(79)
SNOW_BLOCK = Block(80)
CACTUS = Block(81)
CLAY = Block(82)
SUGAR_CANE = Block(83)
FENCE = Block(85)
PUMPKIN = Block(86)
NETHERRACK = Block(87)
SOUL_SAND = Block(88)
GLOWSTONE_BLOCK = Block(89)
LIT_PUMPKIN = Block(91)
STAINED_GLASS = Block(95)
BEDROCK_INVISIBLE = Block(95)
TRAPDOOR = Block(96)
STONE_BRICK = Block(98)
GLASS_PANE = Block(102)
MELON = Block(103)
FENCE_GATE = Block(107)
STAIRS_BRICK = Block(108)
STAIRS_STONE_BRICK = Block(109)
MYCELIUM = Block(110)
NETHER_BRICK = Block(112)
FENCE_NETHER_BRICK = Block(113)
TNT = Block(46)
BOOKSHELF = Block(47)
MOSS_STONE = Block(48)
OBSIDIAN = Block(49)
TORCH = Block(50)
FIRE = Block(51)
STAIRS_WOOD = Block(53)
CHEST = Block(54)
DIAMOND_ORE = Block(56)
DIAMOND_BLOCK = Block(57)
CRAFTING_TABLE = Block(58)
FARMLAND = Block(60)
FURNACE_INACTIVE = Block(61)
FURNACE_ACTIVE = Block(62)
SIGN_STANDING = Block(63)
DOOR_WOOD = Block(64)
LADDER = Block(65)
RAIL = Block(66)
STAIRS_COBBLESTONE = Block(67)
SIGN_WALL = Block(68)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
TORCH_REDSTONE = Block(76)
SNOW = Block(78)
ICE = Block(79)
SNOW_BLOCK = Block(80)
CACTUS = Block(81)
CLAY = Block(82)
SUGAR_CANE = Block(83)
FENCE = Block(85)
PUMPKIN = Block(86)
NETHERRACK = Block(87)