Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
value: function createProton(canvas, width, height) {
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 50);
emitter.damping = 0;
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(4, 70));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(2, 10), new Proton.Span(0), "polar"));
emitter.addInitialize(new Proton.Position(new Proton.LineZone(0, canvas.height, canvas.width, canvas.height)));
var dis = 150;
var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0 - dis, 0 - dis, canvas.width + 2 * dis, canvas.height + 2 * dis), "cross");
emitter.addBehaviour(crossZoneBehaviour);
emitter.addBehaviour(new Proton.Alpha(Proton.getSpan(0.1, 0.55)));
emitter.addBehaviour(new Proton.Color(this.colors));
emitter.emit("once");
this.proton.addEmitter(emitter);
var renderer = this.createRenderer(canvas);
this.proton.addRenderer(renderer);
this.crossZoneBehaviour = crossZoneBehaviour;
emitter.preEmit(2);
}
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(5, 8),
new Proton.Span(0.1, 0.25)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Position(new Proton.RectZone(0, 0, width, height))
);
emitter.addBehaviour(new Proton.Alpha(0, 1, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Scale(1, 0, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
radius = _ref.radius,
_ref$color = _ref.color,
color = _ref$color === undefined ? COLOR : _ref$color,
_ref$zone = _ref.zone,
zone = _ref$zone === undefined ? "dead" : _ref$zone,
_ref$once = _ref.once,
once = _ref$once === undefined ? "all" : _ref$once,
_ref$alpha = _ref.alpha,
alpha = _ref$alpha === undefined ? 0.85 : _ref$alpha,
_ref$gravity = _ref.gravity,
gravity = _ref$gravity === undefined ? 3.5 : _ref$gravity;
var emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9), new Proton.Span(1.6, 2.2));
var radiusInit = mainEmitter ? new Proton.Radius(10, 110) : new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(4, 6), new Proton.Span(-90, 90), "polar"));
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), zone));
}
canvas,
x,
y,
radius,
color = COLOR,
zone = "dead",
once = "all",
alpha = 0.85,
gravity = 3.5
}) {
const emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(1.6, 2.2)
);
const radiusInit = mainEmitter
? new Proton.Radius(10, 110)
: new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
const context = canvas.getContext("2d");
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(0.8, 1.3)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(5, 8),
new Proton.Span(30, 70),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(
new Proton.Color(["#36aaf3", "#fd769c", "#94ff22", "#ffa545", "#ffffff"])
);
emitter.addBehaviour(new Proton.Scale(0.7, 1));
emitter.addBehaviour(new Proton.Gravity(3));
emitter.addBehaviour(new Proton.Collision(emitter));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
createMiniEmitter(canvas) {
const miniEmitter = new Proton.Emitter();
miniEmitter.rate = new Proton.Rate(
new Proton.Span(3, 6),
new Proton.Span(1, 2)
);
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(
new Proton.V(
new Proton.Span(1.5, 3),
new Proton.Span(0, 70, true),
"polar"
)
);
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
mainEmitter,
canvas,
x,
y,
radius,
color = COLOR,
zone = "dead",
once = "all",
alpha = 0.85,
gravity = 3.5
}) {
const emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(1.6, 2.2)
);
const radiusInit = mainEmitter
? new Proton.Radius(10, 110)
: new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 50);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(5, 9));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(1.5),
new Proton.Span(0, 360),
"polar"
)
);
emitter.addInitialize(
new Proton.Position(new Proton.RectZone(0, 0, width, height))
);
const mouseInfo = {
x: width / 2,
y: height / 2
};
const attractionBehaviour = new Proton.Attraction(mouseInfo, 0, 0);
const crossZoneBehaviour = new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
new Proton.Span(100),
new Proton.Span(0.05, 0.2)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 4));
emitter.addInitialize(new Proton.Life(Infinity));
const pointZone = new Proton.Position(
new Proton.RectZone(0, 0, width, height)
);
emitter.addInitialize(pointZone);
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(0.3, 0.6),
new Proton.Span(0, 360),
"polar"