Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
if (body) emitter.addInitialize(new Proton.Body(body));
let pos;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
} else if (typeof position === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
const alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
const scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
const colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);
emitter.addBehaviour(alphaB);
emitter.addBehaviour(scaleB);
if(!body) emitter.addBehaviour(colorB);
if(rotate){
if(rotate[0]===true||rotate[0]==="rotate"){
emitter.addBehaviour(new Proton.Rotate());
}else{
emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
}
}
const zone = new Proton.RectZone(0, 0, canvas.width, canvas.height)
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 7),
new Proton.Span(0, 360),
"polar"
)
);
emitter.addInitialize(
new Proton.Position(new Proton.CircleZone(width / 2, height / 2, 100))
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.2, 1));
emitter.addBehaviour(this.createCustomBehaviour());
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
const renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
);
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(
new Proton.V(
new Proton.Span(1.5, 3),
new Proton.Span(0, 70, true),
"polar"
)
);
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
miniEmitter.addBehaviour(new Proton.Alpha(1, 0));
miniEmitter.addBehaviour(miniEmitter.colorBehaviour);
miniEmitter.addBehaviour(new Proton.Gravity(4));
miniEmitter.addBehaviour(new Proton.Collision(miniEmitter));
miniEmitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
)
);
this.proton.addEmitter(miniEmitter);
this.miniEmitter = miniEmitter;
}
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(0.8, 1.3)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(5, 8),
new Proton.Span(30, 70),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(
new Proton.Color(["#36aaf3", "#fd769c", "#94ff22", "#ffa545", "#ffffff"])
);
emitter.addBehaviour(new Proton.Scale(0.7, 1));
emitter.addBehaviour(new Proton.Gravity(3));
emitter.addBehaviour(new Proton.Collision(emitter));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
)
);
emitter.p.x = Math.min(500, Math.max(canvas.width / 2 - 400, 50));
emitter.p.y = canvas.height / 2 + 50;
const radiusInit = mainEmitter
? new Proton.Radius(10, 110)
: new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
zone
)
);
}
emitter.p.x = x;
emitter.p.y = y;
? new Proton.Rate(Proton.getSpan(Math.floor(config.num * 0.7), config.num), 0.1)
: new Proton.Rate(Proton.getSpan(6, 8), 0.1);
const life = config.life ? new Proton.Life(config.life) : new Proton.Life(0.5, 1.2);
const color = config.color || getDefaultColor(node);
const tha = config.tha ? new Proton.Span(config.tha[0], config.tha[1]) : new Proton.Span(-30, 30);
const v = config.v ? new Proton.Span(config.v * 0.8, config.v) : new Proton.Span(0.6, 1.2);
if (config.alpha) {
if (Array.isArray(config.alpha)) {
emitter.addBehaviour(new Proton.Alpha(config.alpha[0], config.alpha[1]));
} else {
emitter.addBehaviour(new Proton.Alpha(config.alpha));
}
} else {
emitter.addBehaviour(new Proton.Alpha(Proton.getSpan(0.6, 0.9)));
}
if (config.radius) {
const r = config.radius;
const radius = new Proton.Radius(r * 0.5, r);
emitter.addInitialize(radius);
} else {
const radius = new Proton.Radius(1, 2);
emitter.addInitialize(radius);
}
const g = config.g || 2.5;
if (config.random) {
emitter.addBehaviour(new Proton.RandomDrift(config.random, config.random, 0.2));
}