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emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
zone
)
);
}
emitter.p.x = x;
emitter.p.y = y;
if (once === "once") emitter.emit("once");
else emitter.emit();
this.proton.addEmitter(emitter);
var context = canvas.getContext("2d");
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9), new Proton.Span(0.8, 1.3));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(5, 8), new Proton.Span(30, 70), "polar"));
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Color(["#36aaf3", "#fd769c", "#94ff22", "#ffa545", "#ffffff"]));
emitter.addBehaviour(new Proton.Scale(0.7, 1));
emitter.addBehaviour(new Proton.Gravity(3));
emitter.addBehaviour(new Proton.Collision(emitter));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "bound"));
emitter.p.x = Math.min(500, Math.max(canvas.width / 2 - 400, 50));
emitter.p.y = canvas.height / 2 + 50;
emitter.emit();
this.proton.addEmitter(emitter);
var renderer = new Proton.CanvasRenderer(canvas);
renderer.onProtonUpdate = function () {
context.fillStyle = getColor(_this2.props.color, 0.2) || "rgba(255, 255, 255, 0.2)";
context.fillRect(0, 0, canvas.width, canvas.height);
};
this.proton.addRenderer(renderer);
}
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(5, 8),
new Proton.Span(30, 70),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(
new Proton.Color(["#36aaf3", "#fd769c", "#94ff22", "#ffa545", "#ffffff"])
);
emitter.addBehaviour(new Proton.Scale(0.7, 1));
emitter.addBehaviour(new Proton.Gravity(3));
emitter.addBehaviour(new Proton.Collision(emitter));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
)
);
emitter.p.x = Math.min(500, Math.max(canvas.width / 2 - 400, 50));
emitter.p.y = canvas.height / 2 + 50;
emitter.emit();
this.proton.addEmitter(emitter);
const renderer = new Proton.CanvasRenderer(canvas);
renderer.onProtonUpdate = ()=> {
var emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9), new Proton.Span(1.6, 2.2));
var radiusInit = mainEmitter ? new Proton.Radius(10, 110) : new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(4, 6), new Proton.Span(-90, 90), "polar"));
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), zone));
}
emitter.p.x = x;
emitter.p.y = y;
if (once === "once") emitter.emit("once");else emitter.emit();
this.proton.addEmitter(emitter);
//this.expireEmitter(emitter);
}
}, {
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(
new Proton.V(
new Proton.Span(1.5, 3),
new Proton.Span(0, 70, true),
"polar"
)
);
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
miniEmitter.addBehaviour(new Proton.Alpha(1, 0));
miniEmitter.addBehaviour(miniEmitter.colorBehaviour);
miniEmitter.addBehaviour(new Proton.Gravity(4));
miniEmitter.addBehaviour(new Proton.Collision(miniEmitter));
miniEmitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
)
);
this.proton.addEmitter(miniEmitter);
this.miniEmitter = miniEmitter;
}
value: function createMiniEmitter(canvas) {
var miniEmitter = new Proton.Emitter();
miniEmitter.rate = new Proton.Rate(new Proton.Span(3, 6), new Proton.Span(1, 2));
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(new Proton.V(new Proton.Span(1.5, 3), new Proton.Span(0, 70, true), "polar"));
miniEmitter.colorBehaviour = new Proton.Color("#ffffff");
miniEmitter.addBehaviour(new Proton.Alpha(1, 0));
miniEmitter.addBehaviour(miniEmitter.colorBehaviour);
miniEmitter.addBehaviour(new Proton.Gravity(4));
miniEmitter.addBehaviour(new Proton.Collision(miniEmitter));
miniEmitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "bound"));
this.proton.addEmitter(miniEmitter);
this.miniEmitter = miniEmitter;
}
}, {