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createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 150);
// Initialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(8));
emitter.addInitialize(
new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
);
emitter.addInitialize(
new Proton.Position(
new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
)
);
// Behaviour
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 250);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(4));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(1.5),
new Proton.Span(0, 360),
"polar"
)
);
const mouseObj = {
x: width / 2,
y: height / 2
};
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 50);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(5, 9));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(1.5),
new Proton.Span(0, 360),
"polar"
)
);
emitter.addInitialize(
new Proton.Position(new Proton.RectZone(0, 0, width, height))
);
const mouseInfo = {
createProton(canvas, width, height) {
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(5, 8),
new Proton.Span(0.1, 0.25)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Position(new Proton.RectZone(0, 0, width, height))
);
emitter.addBehaviour(new Proton.Alpha(0, 1, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Scale(1, 0, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
createProton(canvas, width, height) {
const context = canvas.getContext("2d");
this.proton = new Proton();
const emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(
this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9),
new Proton.Span(0.8, 1.3)
);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(5, 8),
new Proton.Span(30, 70),
"polar"
)
);
createMiniEmitter(canvas) {
const miniEmitter = new Proton.Emitter();
miniEmitter.rate = new Proton.Rate(
new Proton.Span(3, 6),
new Proton.Span(1, 2)
);
miniEmitter.addInitialize(new Proton.Mass(1));
miniEmitter.radiusInitialize = new Proton.Radius();
miniEmitter.addInitialize(miniEmitter.radiusInitialize);
miniEmitter.addInitialize(new Proton.Life(0.5, 1));
miniEmitter.addInitialize(
new Proton.V(
new Proton.Span(1.5, 3),
new Proton.Span(0, 70, true),
"polar"
)
);
value: function createProton(canvas, width, height) {
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.damping = 0.008;
emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 250);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(4));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(1.5), new Proton.Span(0, 360), "polar"));
var mouseObj = {
x: width / 2,
y: height / 2
};
var attractionBehaviour = new Proton.Attraction(mouseObj, 0, 0);
var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "cross");
emitter.addBehaviour(new Proton.Color("random"));
emitter.addBehaviour(attractionBehaviour, crossZoneBehaviour);
emitter.addBehaviour(new Proton.RandomDrift(10, 10, 0.05));
emitter.p.x = canvas.width / 2;
const alpha = this.getArrProp("alpha");
const scale = this.getArrProp("scale");
const color = this.getArrProp("color");
const cross = this.getProp("cross", "dead");
const random = this.getProp("random");
const rotate = this.getArrProp("rotate");
const g = this.getProp("g");
const f = this.getArrProp("f");
const emitterV = this.getProp("emitter");
this.proton = new Proton();
let emitter;
if (emitterV === "follow") {
emitter = new Proton.FollowEmitter();
} else {
emitter = new Proton.Emitter();
}
emitter.rate = new Proton.Rate(num, rps);
emitter.addInitialize(new Proton.Mass(mass));
emitter.addInitialize(new Proton.Radius(radius));
emitter.addInitialize(new Proton.Life(life));
emitter.addInitialize(new Proton.Velocity(v, tha, "polar"));
if (body) emitter.addInitialize(new Proton.Body(body));
let pos;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
} else if (typeof position === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
} else {
emitter.p.x = canvas.width / 2;