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var pos = void 0;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height));
} else if ((typeof position === "undefined" ? "undefined" : _typeof(position)) === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height));
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
var alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
var scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
var colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);
emitter.addBehaviour(alphaB);
emitter.addBehaviour(scaleB);
if (!body) emitter.addBehaviour(colorB);
if (rotate) {
if (rotate[0] === true || rotate[0] === "rotate") {
emitter.addBehaviour(new Proton.Rotate());
} else {
emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
}
}
var zone = new Proton.RectZone(0, 0, canvas.width, canvas.height);
var crossZoneBehaviour = new Proton.CrossZone(zone, cross);
let pos;
if (position === "all" || position === "screen") {
pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
} else if (typeof position === "object") {
pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
} else {
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
}
emitter.addInitialize(pos);
/// behaviour
const alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
const scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
const colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);
emitter.addBehaviour(alphaB);
emitter.addBehaviour(scaleB);
if(!body) emitter.addBehaviour(colorB);
if(rotate){
if(rotate[0]===true||rotate[0]==="rotate"){
emitter.addBehaviour(new Proton.Rotate());
}else{
emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
}
}
const zone = new Proton.RectZone(0, 0, canvas.width, canvas.height)
const crossZoneBehaviour = new Proton.CrossZone(zone, cross);
value: function createProton(canvas, width, height) {
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(5, 8), new Proton.Span(0.1, 0.25));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(new Proton.Position(new Proton.RectZone(0, 0, width, height)));
emitter.addBehaviour(new Proton.Alpha(0, 1, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Scale(1, 0, Infinity, Proton.easeOutCubic));
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
var renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
}, {
gravity = _ref$gravity === undefined ? 3.5 : _ref$gravity;
var emitter = this.proton.pool.get(Proton.Emitter);
if (!emitter.completed) {
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 9), new Proton.Span(1.6, 2.2));
var radiusInit = mainEmitter ? new Proton.Radius(10, 110) : new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(4, 6), new Proton.Span(-90, 90), "polar"));
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), zone));
}
emitter.p.x = x;
emitter.p.y = y;
if (once === "once") emitter.emit("once");else emitter.emit();
this.proton.addEmitter(emitter);
//this.expireEmitter(emitter);
}
}, {
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 7),
new Proton.Span(0, 360),
"polar"
)
);
emitter.addInitialize(
new Proton.Position(new Proton.CircleZone(width / 2, height / 2, 100))
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.2, 1));
emitter.addBehaviour(this.createCustomBehaviour());
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
const renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
? new Proton.Radius(10, 110)
: new Proton.Radius(3, radius);
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(radiusInit);
emitter.addInitialize(new Proton.Life(3, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(4, 6),
new Proton.Span(-90, 90),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(alpha, 0.2));
emitter.addBehaviour(new Proton.Color(color));
emitter.addBehaviour(new Proton.Scale(1, 0.3));
emitter.addBehaviour(new Proton.Rotate());
emitter.addBehaviour(new Proton.Gravity(gravity));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
zone
)
);
}
emitter.p.x = x;
emitter.p.y = y;
if (once === "once") emitter.emit("once");
else emitter.emit();
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(1, 50));
emitter.addInitialize(new Proton.Life(5, 6));
emitter.addInitialize(
new Proton.Velocity(
new Proton.Span(5, 8),
new Proton.Span(30, 70),
"polar"
)
);
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(
new Proton.Color(["#36aaf3", "#fd769c", "#94ff22", "#ffa545", "#ffffff"])
);
emitter.addBehaviour(new Proton.Scale(0.7, 1));
emitter.addBehaviour(new Proton.Gravity(3));
emitter.addBehaviour(new Proton.Collision(emitter));
emitter.addBehaviour(this.customDeadBehaviour(canvas));
emitter.addBehaviour(
new Proton.CrossZone(
new Proton.RectZone(0, 0, canvas.width, canvas.height),
"bound"
)
);
emitter.p.x = Math.min(500, Math.max(canvas.width / 2 - 400, 50));
emitter.p.y = canvas.height / 2 + 50;
emitter.emit();
this.proton.addEmitter(emitter);
const renderer = new Proton.CanvasRenderer(canvas);
value: function createProton(canvas, width, height) {
this.proton = new Proton();
var emitter = new Proton.Emitter();
emitter.rate = new Proton.Rate(this.props.num ? new Proton.Span(this.props.num) : new Proton.Span(4, 8), new Proton.Span(0.1, 0.25));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(20, 200));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(new Proton.Velocity(new Proton.Span(4, 7), new Proton.Span(0, 360), "polar"));
emitter.addInitialize(new Proton.Position(new Proton.CircleZone(width / 2, height / 2, 100)));
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.2, 1));
emitter.addBehaviour(this.createCustomBehaviour());
emitter.addBehaviour(new Proton.Color(this.colors, "random"));
emitter.emit();
this.proton.addEmitter(emitter);
var renderer = new Proton.CanvasRenderer(canvas);
this.proton.addRenderer(renderer);
}
}, {