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while (!r.WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
console.log('5')
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing();
r.ClearBackground(r.RAYWHITE);
r.DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, r.WHITE);
r.DrawText("this IS a texture loaded from an image!", 300, 370, 10, r.GRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.UnloadTexture(texture); // Texture unloading
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.DrawText("SCREEN AREA", 640, 10, 20, r.RED);
r.DrawRectangle(0, 0, screenWidth, 5, r.RED);
r.DrawRectangle(0, 5, 5, screenHeight - 10, r.RED);
r.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, r.RED);
r.DrawRectangle(0, screenHeight - 5, screenWidth, 5, r.RED);
r.DrawRectangle( 10, 10, 250, 113, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 250, 113, r.BLUE);
r.DrawText("Free 2d camera controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Right/Left to move Offset", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, r.DARKGRAY);
r.DrawText("- A / S to Rotate", 40, 80, 10, r.DARKGRAY);
r.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
switch(currentScreen)
{
case 'LOGO':
{
// TODO: Draw LOGO screen here!
r.DrawText("LOGO SCREEN", 20, 20, 40, r.LIGHTGRAY)
r.DrawText("WAIT for 2 SECONDS...", 290, 220, 20, r.GRAY)
} break
case 'TITLE':
{
// TODO: Draw TITLE screen here!
r.DrawRectangle(0, 0, screenWidth, screenHeight, r.GREEN)
r.DrawText("TITLE SCREEN", 20, 20, 40, r.DARKGREEN)
r.DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, r.DARKGREEN)
} break
case 'GAMEPLAY':
{
// TODO: Draw GAMEPLAY screen here!
r.DrawRectangle(0, 0, screenWidth, screenHeight, r.PURPLE)
r.DrawText("GAMEPLAY SCREEN", 20, 20, 40, r.MAROON)
r.DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, r.MAROON)
} break
case 'ENDING':
{
// TODO: Draw ENDING screen here!
r.DrawRectangle(0, 0, screenWidth, screenHeight, r.BLUE);
r.DrawText("ENDING SCREEN", 20, 20, 40, r.DARKBLUE);
r.DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, r.DARKBLUE);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing()
r.ClearBackground(r.RAYWHITE)
switch(currentScreen)
{
case 'LOGO':
{
// TODO: Draw LOGO screen here!
r.DrawText("LOGO SCREEN", 20, 20, 40, r.LIGHTGRAY)
r.DrawText("WAIT for 2 SECONDS...", 290, 220, 20, r.GRAY)
} break
case 'TITLE':
{
// TODO: Draw TITLE screen here!
r.DrawRectangle(0, 0, screenWidth, screenHeight, r.GREEN)
r.DrawText("TITLE SCREEN", 20, 20, 40, r.DARKGREEN)
r.DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, r.DARKGREEN)
} break
case 'GAMEPLAY':
{
// TODO: Draw GAMEPLAY screen here!
r.DrawRectangle(0, 0, screenWidth, screenHeight, r.PURPLE)
r.DrawText("GAMEPLAY SCREEN", 20, 20, 40, r.MAROON)
r.DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, r.MAROON)