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r.DrawRectangle( 10, 10, 250, 113, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 250, 113, r.BLUE);
r.DrawText("Free 2d camera controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Right/Left to move Offset", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, r.DARKGRAY);
r.DrawText("- A / S to Rotate", 40, 80, 10, r.DARKGRAY);
r.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
r.BeginDrawing()
r.ClearBackground(r.RAYWHITE)
r.DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, r.MAROON)
r.DrawText(r.FormatText("%i", randValue), 360, 180, 80, r.LIGHTGRAY)
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.ClearBackground(r.RAYWHITE)
r.DrawTexture(texture, screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2, r.WHITE)
r.DrawText("this IS a texture!", 360, 370, 10, r.GRAY)
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.UnloadTexture(texture) // Texture unloading
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
r.BeginDrawing()
r.ClearBackground(r.RAYWHITE)
r.DrawCircleV(ballPosition, 40, ballColor)
r.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, r.DARKGRAY)
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.DrawText("ENDING SCREEN", 20, 20, 40, r.DARKBLUE);
r.DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, r.DARKBLUE);
} break
}
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// TODO: Unload all loaded data (textures, fonts, audio) here!
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, r.LIGHTGRAY)
r.DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, r.LIGHTGRAY)
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.UnloadSound(fxWav) // Unload sound data
r.UnloadSound(fxOgg) // Unload sound data
r.CloseAudioDevice() // Close audio device
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.DrawCubeWires(cubePosition, 2, 2, 2, r.MAROON);
r.DrawGrid(10, 1);
r.EndMode3D();
r.DrawText("Enemy: 100 / 100", cubeScreenPosition.x - r.MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, r.BLACK);
r.DrawText("Text is always on top of the cube", (screenWidth - r.MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, r.GRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
// NOTE: We draw all LINES based shapes together to optimize internal drawing,
// this way, all LINES are rendered in a single draw pass
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
DrawTriangleLines((Vector2){screenWidth/4*3, 160},
(Vector2){screenWidth/4*3 - 20, 230},
(Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
*/
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.ClearBackground(r.RAYWHITE);
r.DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, r.WHITE);
r.DrawText("this IS a texture loaded from an image!", 300, 370, 10, r.GRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.UnloadTexture(texture); // Texture unloading
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
r.EndMode3D();
r.DrawRectangle( 10, 10, 220, 70, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 220, 70, r.BLUE);
r.DrawText("First person camera default controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse move to look around", 40, 60, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------