How to use the @microsoft/mixed-reality-extension-sdk.Vector3.Up function in @microsoft/mixed-reality-extension-sdk

To help you get started, we’ve selected a few @microsoft/mixed-reality-extension-sdk examples, based on popular ways it is used in public projects.

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github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
}
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
        this.text = textPromise.value;
        this.light = lightPromise.value;

        // Here we create an animation on our text actor. Animations have three mandatory arguments:
        // a name, an array of keyframes, and an array of events.
        this.textAnchor.createAnimation(
            // The name is a unique identifier for this animation. We'll pass it to "startAnimation" later.
            "Spin", {
                // Keyframes define the timeline for the animation: where the actor should be, and when.
                // We're calling the generateSpinKeyframes function to produce a simple 20-second revolution.
                keyframes: this.generateSpinKeyframes(20, Vector3.Up()),
                // Events are points of interest during the animation. The animating actor will emit a given
                // named event at the given timestamp with a given string value as an argument.
                events: [],

                // Optionally, we also repeat the animation infinitely.
                wrapMode: AnimationWrapMode.Loop
            });

        for (let tileIndexX = 0; tileIndexX < 3; tileIndexX++) {
            for (let tileIndexZ = 0; tileIndexZ < 3; tileIndexZ++) {
                // Load a glTF model
                const cubePromise = Actor.CreateFromGLTF(this.context, {
                    // at the given URL
                    resourceUrl: `${this.baseUrl}/altspace-cube.glb`,
                    // and spawn box colliders around the meshes.
                    colliderType: 'box',
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
}
            }
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
        this.text = textPromise.value;

        // Here we create an animation on our text actor. Animations have three mandatory arguments:
        // a name, an array of keyframes, and an array of events.
        this.text.createAnimation(
            // The name is a unique identifier for this animation. We'll pass it to "startAnimation" later.
            "Spin", {
                // Keyframes define the timeline for the animation: where the actor should be, and when.
                // We're calling the generateSpinKeyframes function to produce a simple 20-second revolution.
                keyframes: this.generateSpinKeyframes(20, Vector3.Up()),
                // Events are points of interest during the animation. The animating actor will emit a given
                // named event at the given timestamp with a given string value as an argument.
                events: [],

                // Optionally, we also repeat the animation infinitely. PingPong alternately runs the animation
                // foward then backward.
                wrapMode: AnimationWrapMode.PingPong
            });

        // Load a glTF model
        const cubePromise = Actor.CreateFromGLTF(this.context, {
            // at the given URL
            resourceUrl: `${this.baseUrl}/altspace-cube.glb`,
            // and spawn box colliders around the meshes.
            colliderType: 'box',
            // Also apply the following generic actor properties.
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
}
            }
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
        this.text = textPromise.value;

        // Here we create an animation on our text actor. Animations have three mandatory arguments:
        // a name, an array of keyframes, and an array of events.
        this.text.createAnimation(
            // The name is a unique identifier for this animation. We'll pass it to "startAnimation" later.
            "Spin", {
                // Keyframes define the timeline for the animation: where the actor should be, and when.
                // We're calling the generateSpinKeyframes function to produce a simple 20-second revolution.
                keyframes: this.generateSpinKeyframes(20, Vector3.Up()),
                // Events are points of interest during the animation. The animating actor will emit a given
                // named event at the given timestamp with a given string value as an argument.
                events: [],

                // Optionally, we also repeat the animation infinitely. PingPong alternately runs the animation
                // foward then backward.
                wrapMode: AnimationWrapMode.PingPong
            });

        // Load a glTF model
        const cubePromise = Actor.CreateFromGLTF(this.context, {
            // at the given URL
            resourceUrl: `${this.baseUrl}/altspace-cube.glb`,
            // and spawn box colliders around the meshes.
            colliderType: 'box',
            // Also apply the following generic actor properties.

@microsoft/mixed-reality-extension-sdk

The Mixed Reality Extension SDK enables developers to build 3D world extensions for AltspaceVR, using Node.JS.

MIT
Latest version published 4 years ago

Package Health Score

48 / 100
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