How to use the @microsoft/mixed-reality-extension-sdk.Quaternion.RotationAxis function in @microsoft/mixed-reality-extension-sdk

To help you get started, we’ve selected a few @microsoft/mixed-reality-extension-sdk examples, based on popular ways it is used in public projects.

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github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
text: {
                    contents: "Tic-Tac-Toe!",
                    anchor: TextAnchorLocation.MiddleCenter,
                    color: { r: 30 / 255, g: 206 / 255, b: 213 / 255 },
                    height: 0.3
                },
            }
        });
        const lightPromise = Actor.CreateEmpty(this.context, {
            actor: {
                parentId: textPromise.value.id,
                name: 'Light',
                transform: {
                    local: {
                        position: { x: 0, y: 1.0, z: -0.5 },
                        rotation: Quaternion.RotationAxis(Vector3.Left(), -45.0 * DegreesToRadians),
                    }
                },
                light: {
                    color: { r: 1, g: 0.6, b: 0.3 },
                    type: 'spot',
                    intensity: 20,
                    range: 6,
                    spotAngle: 45 * DegreesToRadians
                },

            }
        });

        // Even though the actor is not yet created in Altspace (because we didn't wait for the promise),
        // we can still get a reference to it by grabbing the `value` field from the forward promise.
        this.text = textPromise.value;
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
}
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { rotation: Quaternion.RotationAxis(axis, 0) } }
        }, {
            time: 0.25 * duration,
            value: { transform: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } }
        }, {
            time: 0.5 * duration,
            value: { transform: { rotation: Quaternion.RotationAxis(axis, Math.PI) } }
        }, {
            time: 0.75 * duration,
            value: { transform: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } }
        }, {
            time: 1 * duration,
            value: { transform: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } }
        }];
    }
}
github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
}
github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
}
github microsoft / mixed-reality-extension-sdk-samples / samples / hello-world / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }
}
github microsoft / mixed-reality-extension-sdk-samples / samples / tic-tac-toe / src / app.ts View on Github external
private generateSpinKeyframes(duration: number, axis: Vector3): AnimationKeyframe[] {
        return [{
            time: 0 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 0) } } }
        }, {
            time: 0.25 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI / 2) } } }
        }, {
            time: 0.5 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, Math.PI) } } }
        }, {
            time: 0.75 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 3 * Math.PI / 2) } } }
        }, {
            time: 1 * duration,
            value: { transform: { local: { rotation: Quaternion.RotationAxis(axis, 2 * Math.PI) } } }
        }];
    }

@microsoft/mixed-reality-extension-sdk

The Mixed Reality Extension SDK enables developers to build 3D world extensions for AltspaceVR, using Node.JS.

MIT
Latest version published 4 years ago

Package Health Score

48 / 100
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