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class MAT_3D_WIRE_THICKNESS_IN_PIX(ptype.block): type = 0xa08e
@Material.define
class MAT_WIRE_THICKNESS(pfloat.single): type = 0xa087
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
@Material.define
class reflection_mask(MaterialSubChunkContainer): type = 0xa34c
## MaterialSub chunks
@MaterialSub.define
class RGB1(RGB): type = 0x0011
@MaterialSub.define
class RGB2(RGB): type = 0x0012
@MaterialSub.define
class intsh(pint.uint16_t): type = 0x0030
@MaterialSub.define
class asciiz(pstr.szstring): type = 0xa300
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
@Material.define
class reflection_mask(MaterialSubChunkContainer): type = 0xa34c
class MAT_TRANSPARENCY_FALLOFF_IN(ptype.undefined): type = 0xa08a
@Material.define
class MAT_SOFTEN(ptype.undefined): type = 0xa08c
@Material.define
class MAT_3D_WIRE_THICKNESS_IN_PIX(ptype.block): type = 0xa08e
@Material.define
class MAT_WIRE_THICKNESS(pfloat.single): type = 0xa087
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
@Material.define
class reflection_mask(MaterialSubChunkContainer): type = 0xa34c
## MaterialSub chunks
@MaterialSub.define
class RGB1(RGB): type = 0x0011
@MaterialSub.define
class RGB2(RGB): type = 0x0012
class MAT_SOFTEN(ptype.undefined): type = 0xa08c
@Material.define
class MAT_3D_WIRE_THICKNESS_IN_PIX(ptype.block): type = 0xa08e
@Material.define
class MAT_WIRE_THICKNESS(pfloat.single): type = 0xa087
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
@Material.define
class reflection_mask(MaterialSubChunkContainer): type = 0xa34c
## MaterialSub chunks
@MaterialSub.define
class RGB1(RGB): type = 0x0011
@MaterialSub.define
class RGB2(RGB): type = 0x0012
@MaterialSub.define
class intsh(pint.uint16_t): type = 0x0030
@MaterialSub.define
class asciiz(pstr.szstring): type = 0xa300
@MaterialSub.define
class map_options(pint.uint16_t): type = 0xa351 # FIXME: this is a pbinary.flags
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
@Material.define
class reflection_mask(MaterialSubChunkContainer): type = 0xa34c
## MaterialSub chunks
@MaterialSub.define
class RGB1(RGB): type = 0x0011
class MAT_WIRE_THICKNESS(pfloat.single): type = 0xa087
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348
@Material.define
class shininess_map(MaterialSubChunkContainer): type = 0xa33c
@Material.define
class shininess_mask(MaterialSubChunkContainer): type = 0xa346
@Material.define
class self_illum_map(MaterialSubChunkContainer): type = 0xa33d
@Material.define
class self_illum_mask(MaterialSubChunkContainer): type = 0xa34a
@Material.define
class reflection_map(MaterialSubChunkContainer): type = 0xa220
class MAT_WIRE_ON(ptype.undefined): type = 0xa085
@Material.define
class MAT_FACE_MAP(ptype.undefined): type = 0xa088
@Material.define
class MAT_TRANSPARENCY_FALLOFF_IN(ptype.undefined): type = 0xa08a
@Material.define
class MAT_SOFTEN(ptype.undefined): type = 0xa08c
@Material.define
class MAT_3D_WIRE_THICKNESS_IN_PIX(ptype.block): type = 0xa08e
@Material.define
class MAT_WIRE_THICKNESS(pfloat.single): type = 0xa087
@Material.define
class texture1_map(MaterialSubChunkContainer): type = 0xa200
@Material.define
class texture1_mask(MaterialSubChunkContainer): type = 0xa33e
@Material.define
class texture2_map(MaterialSubChunkContainer): type = 0xa33a
@Material.define
class texture2_mask(MaterialSubChunkContainer): type = 0xa340
@Material.define
class opacity_map(MaterialSubChunkContainer): type = 0xa210
@Material.define
class opacity_mask(MaterialSubChunkContainer): type = 0xa342
@Material.define
class bump_map(MaterialSubChunkContainer): type = 0xa230
@Material.define
class bump_mask(MaterialSubChunkContainer): type = 0xa344
@Material.define
class specular_map(MaterialSubChunkContainer): type = 0xa204
@Material.define
class specular_mask(MaterialSubChunkContainer): type = 0xa348