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prototype.batchTransform = function(input, data) {
log.debug(input, ['voronoi']);
// get variables
var pathname = this._output.path;
// configure layout
var polygons = this._layout
.clipExtent(this.param('clipExtent'))
.x(this.param('x').accessor)
.y(this.param('y').accessor)
(data);
// build and assign path strings
for (var i=0; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i
.on('end', function(words) {
var size = layout.size(),
dx = size[0] >> 1,
dy = size[1] >> 1,
w, t, i, len;
for (i=0, len=words.length; i