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const createEmitter = (color1, color2) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(4, 16), new Span(0.01)))
.addInitializers([
new Position(new PointZone(0, 0)),
new Mass(1),
new Radius(6, 12),
new Life(3),
new RadialVelocity(45, new Vector3D(0, 1, 0), 180),
])
.addBehaviours([
new Alpha(1, 0),
new Scale(0.3, 0.6),
new Color(color1, color2),
])
.emit();
};
const createEmitter = ({ colorA, colorB, camera, renderer }) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(5, 7), new Span(0.01, 0.02)))
.setInitializers([
new Mass(1),
new Life(2),
new Body(createSprite()),
new Radius(80),
new RadialVelocity(200, new Vector3D(0, 0, -1), 0),
])
.setBehaviours([
new Alpha(1, 0),
new Color(colorA, colorB),
new Scale(1, 0.5),
new CrossZone(new ScreenZone(camera, renderer), 'dead'),
new Force(0, 0, -20),
])
.emit();
};
const createEmitter = () => {
const emitter = new Emitter();
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(100, 24, 24),
new THREE.MeshStandardMaterial({
color: 0x2170ce,
metalness: 0.5,
wireframe: true,
})
);
return emitter
.setRate(new Rate(new Span(2, 5), new Span(0.5, 1)))
.addInitializers([
new Mass(1),
new Radius(100),
new Life(10, 20),
new Body(sphere),
new RadialVelocity(new Span(300, 500), new Vector3D(0, 1, 0), 30),
])
.addBehaviours([new Scale(1), new Gravity(3), new Collision(emitter)])
.emit();
};
const createEmitter = zone => {
const emitter = new Emitter();
emitter
.setRate(new Rate(new Span(4, 8), new Span(0.2, 0.5)))
.addInitializers([
new Mass(1),
new Radius(100),
new Life(2, 4),
new RadialVelocity(400, new Vector3D(0, 1, 0), 60),
])
.addBehaviours([
new Rotate('random', 'random'),
new Scale(1, 0.1),
new Gravity(6),
new CrossZone(zone, 'bound'),
new Color(0xff0000, 'random', Infinity, ease.easeOutQuart),
])
.setPosition({ x: 0, y: 0 })
.emit();
const createEmitter = ({ position, body }) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(5, 10), new Span(0.1, 0.25)))
.addInitializers([
new Mass(1),
new Radius(10),
new Life(2, 4),
new Body(body),
new Position(new BoxZone(100)),
new RadialVelocity(200, new Vector3D(0, 1, 1), 30),
])
.addBehaviours([
new Rotate('random', 'random'),
new Scale(1, 0.1),
new Gravity(3),
])
.setPosition(position)
.emit();
};
const createEmitter = (camera, renderer) => {
const emitter = new Emitter();
const position = new Position();
position.addZone(new BoxZone(2500, 10, 2500));
return emitter
.setRate(new Rate(new Span(34, 48), new Span(0.2, 0.5)))
.addInitializers([
new Mass(1),
new Radius(new Span(10, 20)),
position,
new Life(5, 10),
new Body(createSnow()),
new RadialVelocity(0, new Vector3D(0, -1, 0), 90),
])
.addBehaviours([
new RandomDrift(10, 1, 10, 0.05),
new Rotate('random', 'random'),
new Gravity(2),
new CrossZone(new ScreenZone(camera, renderer, 20, '234'), 'dead'),
])
.setPosition({ y: 800 })
.emit();
};
const createEmitter = (camera, renderer) => {
const emitter = new Emitter();
const position = new Position();
position.addZone(new BoxZone(2500, 10, 2500));
return emitter
.setRate(new Rate(new Span(34, 48), new Span(0.2, 0.5)))
.addInitializers([
new Mass(1),
new Radius(new Span(10, 20)),
position,
new Life(5, 10),
new Body(createSnow()),
new RadialVelocity(0, new Vector3D(0, -1, 0), 90),
])
.addBehaviours([
new RandomDrift(10, 1, 10, 0.05),
new Rotate('random', 'random'),
new Gravity(2),
new CrossZone(new ScreenZone(camera, renderer, 20, '234'), 'dead'),
])
.setPosition({ y: 800 })
.emit();
const createEmitter = () => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(10, 15), new Span(0.05, 0.1)))
.addInitializers([
new Body(createSprite()),
new Mass(1),
new Life(1, 3),
new Position(new SphereZone(20)),
new RadialVelocity(new Span(500, 800), new Vector3D(0, 1, 0), 30),
])
.addBehaviours([
new RandomDrift(10, 10, 10, 0.05),
new Scale(new Span(2, 3.5), 0),
new Gravity(6),
new Color('#FF0026', ['#ffff00', '#ffff11'], Infinity, ease.easeOutSine),
])
.setPosition({ x: 0, y: -150 })
.emit();
};
const createEmitter = async mesh => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(11, 15), new Span(0.02)))
.addInitializers([
new Position(new MeshZone(mesh, 200, THREE.Geometry)),
new Mass(1),
new Radius(1, 3),
new Life(1.5),
new Body(createSprite()),
])
.addBehaviours([
new RandomDrift(2, 2, 2),
new Gravity(0),
new Color(['#00aeff', '#0fa954', '#54396e', '#e61d5f']),
new Color('random'),
])
.setPosition({ x: 0, y: 0 })
.emit();
};
const createEmitter = (color1, color2) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(4, 16), new Span(0.01)))
.addInitializers([
new Position(new PointZone(0, 0)),
new Mass(1),
new Radius(6, 12),
new Life(3),
new RadialVelocity(45, new Vector3D(0, 1, 0), 180),
])
.addBehaviours([
new Alpha(1, 0),
new Scale(0.3, 0.6),
new Color(color1, color2),
])
.emit();