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const createEmitter = async mesh => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(11, 15), new Span(0.02)))
.addInitializers([
new Position(new MeshZone(mesh, 200, THREE.Geometry)),
new Mass(1),
new Radius(1, 3),
new Life(1.5),
new Body(createSprite()),
])
.addBehaviours([
new RandomDrift(2, 2, 2),
new Gravity(0),
new Color(['#00aeff', '#0fa954', '#54396e', '#e61d5f']),
new Color('random'),
])
.setPosition({ x: 0, y: 0 })
.emit();
};
const createEmitter = () => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(10, 15), new Span(0.05, 0.1)))
.addInitializers([
new Body(createSprite()),
new Mass(1),
new Life(1, 3),
new Position(new SphereZone(20)),
new RadialVelocity(new Span(500, 800), new Vector3D(0, 1, 0), 30),
])
.addBehaviours([
new RandomDrift(10, 10, 10, 0.05),
new Scale(new Span(2, 3.5), 0),
new Gravity(6),
new Color('#FF0026', ['#ffff00', '#ffff11'], Infinity, ease.easeOutSine),
])
.setPosition({ x: 0, y: -150 })
.emit();
};
const position = new Position();
position.addZone(new BoxZone(2500, 10, 2500));
return emitter
.setRate(new Rate(new Span(34, 48), new Span(0.2, 0.5)))
.addInitializers([
new Mass(1),
new Radius(new Span(10, 20)),
position,
new Life(5, 10),
new Body(createSnow()),
new RadialVelocity(0, new Vector3D(0, -1, 0), 90),
])
.addBehaviours([
new RandomDrift(10, 1, 10, 0.05),
new Rotate('random', 'random'),
new Gravity(2),
new CrossZone(new ScreenZone(camera, renderer, 20, '234'), 'dead'),
])
.setPosition({ y: 800 })
.emit();
};