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module.exports.player = function (player, serv, { version }) {
const { detectFrame, generatePortal, addPortalToWorld } = require('flying-squid').portal_detector(version)
player.use_flint_and_steel = async (referencePosition, direction, position) => {
let block = await player.world.getBlock(referencePosition)
if (block.name === 'obsidian') {
const frames = await detectFrame(player.world, referencePosition, direction)
if (frames.length !== 0) {
const air = frames[0].air
air.forEach(pos => player.setBlock(pos, 90, (frames[0].bottom[0].x - frames[0].bottom[1].x) !== 0 ? 1 : 2))
player.world.portals.push(frames[0])
return
}
}
player.changeBlock(position, 51, 0)
}
player.on('dug', ({ position, block }) => {