How to use d3-timer - 10 common examples

To help you get started, we’ve selected a few d3-timer examples, based on popular ways it is used in public projects.

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github DefinitelyTyped / DefinitelyTyped / types / d3-timer / d3-timer-tests.ts View on Github external
* Typescript definition tests for d3/d3-timer module
 *
 * Note: These tests are intended to test the definitions only
 * in the sense of typing and call signature consistency. They
 * are not intended as functional tests.
 */

import * as d3Timer from 'd3-timer';

// Test now definition
const now: number = d3Timer.now();

// Test timer and timerFlush definitions ------------

let t0: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); });
let t1: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150);
let t2: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

t0.restart((elapsed: number) => { console.log(elapsed); });
t0.restart((elapsed: number) => { console.log(elapsed); }, 150);
t0.restart((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
t0.stop();

d3Timer.timerFlush();

t1.stop(); t2.stop();

// Test timeout Timer definitions  --------------------------------

t0 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
github DefinitelyTyped / DefinitelyTyped / types / d3-timer / d3-timer-tests.ts View on Github external
d3Timer.timerFlush();

t1.stop(); t2.stop();

// Test timeout Timer definitions  --------------------------------

t0 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

// Test interval Timer definitions --------------------------------

t0 = d3Timer.interval((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
github DefinitelyTyped / DefinitelyTyped / types / d3-timer / d3-timer-tests.ts View on Github external
t0.restart((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
t0.stop();

d3Timer.timerFlush();

t1.stop(); t2.stop();

// Test timeout Timer definitions  --------------------------------

t0 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

// Test interval Timer definitions --------------------------------

t0 = d3Timer.interval((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
github DefinitelyTyped / DefinitelyTyped / d3-timer / d3-timer-tests.ts View on Github external
d3Timer.timerFlush();

t1.stop(); t2.stop();

// Test timeout Timer definitions  --------------------------------

t0 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

// Test interval Timer definitions --------------------------------

t0 = d3Timer.interval((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
github DefinitelyTyped / DefinitelyTyped / types / d3-timer / d3-timer-tests.ts View on Github external
t0.stop();

d3Timer.timerFlush();

t1.stop(); t2.stop();

// Test timeout Timer definitions  --------------------------------

t0 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.timeout((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

// Test interval Timer definitions --------------------------------

t0 = d3Timer.interval((elapsed: number) => { console.log(elapsed); });
t1 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150);
t2 = d3Timer.interval((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
github DefinitelyTyped / DefinitelyTyped / types / d3-timer / d3-timer-tests.ts View on Github external
/**
 * Typescript definition tests for d3/d3-timer module
 *
 * Note: These tests are intended to test the definitions only
 * in the sense of typing and call signature consistency. They
 * are not intended as functional tests.
 */

import * as d3Timer from 'd3-timer';

// Test now definition
const now: number = d3Timer.now();

// Test timer and timerFlush definitions ------------

let t0: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); });
let t1: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150);
let t2: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

t0.restart((elapsed: number) => { console.log(elapsed); });
t0.restart((elapsed: number) => { console.log(elapsed); }, 150);
t0.restart((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
t0.stop();

d3Timer.timerFlush();

t1.stop(); t2.stop();
github DefinitelyTyped / DefinitelyTyped / d3-timer / d3-timer-tests.ts View on Github external
/**
 * Typescript definition tests for d3/d3-timer module
 *
 * Note: These tests are intended to test the definitions only
 * in the sense of typing and call signature consistency. They
 * are not intended as functional tests.
 */

import * as d3Timer from 'd3-timer';

// Test now definition
let now: number = d3Timer.now();

// Test timer and timerFlush definitions ------------

let t0: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); });
let t1: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150);
let t2: d3Timer.Timer = d3Timer.timer((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());

t0.restart((elapsed: number) => { console.log(elapsed); });
t0.restart((elapsed: number) => { console.log(elapsed); }, 150);
t0.restart((elapsed: number) => { console.log(elapsed); }, 150, performance.now() || Date.now());
t0.stop();

d3Timer.timerFlush();

t1.stop(); t2.stop();
github Caleydo / lineage / src / mapView.ts View on Github external
//TODO make new legend
      // select('.legend').selectAll('.rectLegend').remove()
      //
      // let legend = svglegend.legendColor()
      // legend.scale(self.legendScale);
      // legend.shapeWidth((that.svgWidth)/8);
      // d3.select('.legend').call(legend);
      self.dotDataColloection.forEach(dot =>{
        [dot.x,dot.y] = self.projection([dot.longitude,dot.latitude])
      })

      let simulation = forceSimulation(self.dotDataColloection)
                          .force('collide',forceCollide().radius(5).iterations(10))
                          .stop();

      timeout(function(){
      for (var i = 0,
        n = Math.ceil(Math.log(simulation.alphaMin()) / Math.log(1 - simulation.alphaDecay()));
         i < n; ++i) {
          simulation.tick();}

      let circles = draw.selectAll('circle').data(self.dotDataColloection);
          circles.exit().remove();
          circles = circles.enter()
                      .append('circle')
                      .merge(circles);
          circles.attr('cx',(d:any)=>d.x)
                     .attr('cy',(d:any)=>d.y)
                     .attr('r',4)
                     .attr('fill',(d:any)=>self.mapManager.scaleFunction(d.dataVal))
                     .attr('id',(d:any)=>'circle_' + d.ID)
                      .on("mouseover", function(d:any) {
github d3 / d3-transition / src / transition / schedule.js View on Github external
}

      // Cancel any pre-empted transitions.
      else if (+i < id) {
        o.state = ENDED;
        o.timer.stop();
        o.on.call("cancel", node, node.__data__, o.index, o.group);
        delete schedules[i];
      }
    }

    // Defer the first tick to end of the current frame; see d3/d3#1576.
    // Note the transition may be canceled after start and before the first tick!
    // Note this must be scheduled before the start event; see d3/d3-transition#16!
    // Assuming this is successful, subsequent callbacks go straight to tick.
    timeout(function() {
      if (self.state === STARTED) {
        self.state = RUNNING;
        self.timer.restart(tick, self.delay, self.time);
        tick(elapsed);
      }
    });

    // Dispatch the start event.
    // Note this must be done before the tween are initialized.
    self.state = STARTING;
    self.on.call("start", node, node.__data__, self.index, self.group);
    if (self.state !== STARTING) return; // interrupted
    self.state = STARTED;

    // Initialize the tween, deleting null tween.
    tween = new Array(n = self.tween.length);
github quantmind / d3-view / src / model.js View on Github external
value = lazy.get.call(model);
            on(`.${key}`, () => {
                var newValue = lazy.get.call(model);
                if (newValue === value) return;
                update(newValue);
            });
        } else
            prop.set = function (newValue) {
                if (newValue === value) return;
                // Schedule change event at the next event loop tick
                timeout(() => {
                    update(newValue);
                });
            };

        timeout(() => {
            properties.get('').call('change', model);
        });
        return prop;
    }

d3-timer

An efficient queue capable of managing thousands of concurrent animations.

ISC
Latest version published 4 years ago

Package Health Score

71 / 100
Full package analysis