How to use the d3-timer.timeout function in d3-timer

To help you get started, we’ve selected a few d3-timer examples, based on popular ways it is used in public projects.

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github Caleydo / lineage / src / mapView.ts View on Github external
//TODO make new legend
      // select('.legend').selectAll('.rectLegend').remove()
      //
      // let legend = svglegend.legendColor()
      // legend.scale(self.legendScale);
      // legend.shapeWidth((that.svgWidth)/8);
      // d3.select('.legend').call(legend);
      self.dotDataColloection.forEach(dot =>{
        [dot.x,dot.y] = self.projection([dot.longitude,dot.latitude])
      })

      let simulation = forceSimulation(self.dotDataColloection)
                          .force('collide',forceCollide().radius(5).iterations(10))
                          .stop();

      timeout(function(){
      for (var i = 0,
        n = Math.ceil(Math.log(simulation.alphaMin()) / Math.log(1 - simulation.alphaDecay()));
         i < n; ++i) {
          simulation.tick();}

      let circles = draw.selectAll('circle').data(self.dotDataColloection);
          circles.exit().remove();
          circles = circles.enter()
                      .append('circle')
                      .merge(circles);
          circles.attr('cx',(d:any)=>d.x)
                     .attr('cy',(d:any)=>d.y)
                     .attr('r',4)
                     .attr('fill',(d:any)=>self.mapManager.scaleFunction(d.dataVal))
                     .attr('id',(d:any)=>'circle_' + d.ID)
                      .on("mouseover", function(d:any) {
github d3 / d3-transition / src / transition / schedule.js View on Github external
}

      // Cancel any pre-empted transitions.
      else if (+i < id) {
        o.state = ENDED;
        o.timer.stop();
        o.on.call("cancel", node, node.__data__, o.index, o.group);
        delete schedules[i];
      }
    }

    // Defer the first tick to end of the current frame; see d3/d3#1576.
    // Note the transition may be canceled after start and before the first tick!
    // Note this must be scheduled before the start event; see d3/d3-transition#16!
    // Assuming this is successful, subsequent callbacks go straight to tick.
    timeout(function() {
      if (self.state === STARTED) {
        self.state = RUNNING;
        self.timer.restart(tick, self.delay, self.time);
        tick(elapsed);
      }
    });

    // Dispatch the start event.
    // Note this must be done before the tween are initialized.
    self.state = STARTING;
    self.on.call("start", node, node.__data__, self.index, self.group);
    if (self.state !== STARTING) return; // interrupted
    self.state = STARTED;

    // Initialize the tween, deleting null tween.
    tween = new Array(n = self.tween.length);
github quantmind / d3-view / src / model.js View on Github external
value = lazy.get.call(model);
            on(`.${key}`, () => {
                var newValue = lazy.get.call(model);
                if (newValue === value) return;
                update(newValue);
            });
        } else
            prop.set = function (newValue) {
                if (newValue === value) return;
                // Schedule change event at the next event loop tick
                timeout(() => {
                    update(newValue);
                });
            };

        timeout(() => {
            properties.get('').call('change', model);
        });
        return prop;
    }
github d3 / d3-transition / src / transition / schedule.js View on Github external
function start(elapsed) {
    var i, j, n, o;

    // If the state is not SCHEDULED, then we previously errored on start.
    if (self.state !== SCHEDULED) return stop();

    for (i in schedules) {
      o = schedules[i];
      if (o.name !== self.name) continue;

      // While this element already has a starting transition during this frame,
      // defer starting an interrupting transition until that transition has a
      // chance to tick (and possibly end); see d3/d3-transition#54!
      if (o.state === STARTED) return timeout(start);

      // Interrupt the active transition, if any.
      if (o.state === RUNNING) {
        o.state = ENDED;
        o.timer.stop();
        o.on.call("interrupt", node, node.__data__, o.index, o.group);
        delete schedules[i];
      }

      // Cancel any pre-empted transitions.
      else if (+i < id) {
        o.state = ENDED;
        o.timer.stop();
        o.on.call("cancel", node, node.__data__, o.index, o.group);
        delete schedules[i];
      }
github sghall / resonance / src / core / transition / schedule.js View on Github external
function start(elapsed) { // eslint-disable-line consistent-return
    // If the state is not SCHEDULED, then we previously errored on start.
    if (transition.state !== SCHEDULED) return stop();

    for (const sid in schedules) { // eslint-disable-line
      const s = schedules[sid];

      if (s.stateKey !== transition.stateKey) {
        continue; // eslint-disable-line no-continue
      }

      // While this element already has a starting transition during this frame,
      // defer starting an interrupting transition until that transition has a
      // chance to tick (and possibly end); see d3/d3-transition#54!
      if (s.state === STARTED) return timeout(start);

      // 1. Interrupt the active transition, if any. dispatch the interrupt event.
      // 2. Cancel any pre-empted transitions. No interrupt event is dispatched
      // because the cancelled transitions never started. Note that this also
      // removes this transition from the pending list!

      if (s.state === RUNNING) {
        s.state = ENDED;
        s.timer.stop();
        if (s.events.interrupt && typeof s.events.interrupt === 'function') {
          s.events.interrupt.call(this);
        }
        delete schedules[sid];
      } else if (+sid < id) {
        s.state = ENDED;
        s.timer.stop();
github chanzuckerberg / idseq-web / app / assets / src / components / visualizations / dendrogram / Dendogram.js View on Github external
clickHandler(clickCallback, dblClickCallback, delay = 250) {
    if (this._clickTimeout) {
      this._clickTimeout.stop();
      this._clickTimeout = null;
      if (typeof dblClickCallback === "function") dblClickCallback();
    } else {
      this._clickTimeout = timeout(() => {
        this._clickTimeout = null;
        clickCallback();
      }, delay);
    }
  }
github quantmind / giotto / src / canvas / element.js View on Github external
setAttribute (attr, value) {
        if (attr === 'draw') {
            if (!this.parentNode)
                timeout(redraw(this, value));
        } else {
            if (attr === 'class') this.class = value;
            else {
                if (!this.attrs) this.attrs = map();
                canvasTransform(this, attr, value);
            }
        }
    }
github quantmind / d3-view / src / utils / dom.js View on Github external
function domReady() {
  let callback;
  while (providers.readyCallbacks.length) {
    callback = providers.readyCallbacks.shift();
    timeout(callback);
  }
}

d3-timer

An efficient queue capable of managing thousands of concurrent animations.

ISC
Latest version published 4 years ago

Package Health Score

71 / 100
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