How to use the ursina.color.white function in ursina

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github pokepetter / ursina / ursina / entity.py View on Github external
self.name = camel_to_snake(self.type)
        self.enabled = True     # disabled entities wil not be visible nor run code
        self.visible = True
        self.ignore = False     # if True, will not try to run code
        self.eternal = False    # eternal entities does not get destroyed on scene.clear()
        self.ignore_paused = False
        self.ignore_input = False

        self.parent = scene
        self.add_to_scene_entities = add_to_scene_entities # set to False to be ignored by the engine, but still get rendered.
        if add_to_scene_entities:
            scene.entities.append(self)

        self.model = None       # set model with model='model_name' (without file type extention)
        self.color = color.white
        self.texture = None     # set model with texture='texture_name'. requires a model to be set beforehand.
        self.reflection_map = scene.reflection_map
        self.reflectivity = 0
        self.render_queue = 0
        self.double_sided = False
        # self.always_on_top = False

        self.collision = False  # toggle collision without changing collider.
        self.collider = None    # set to 'box'/'sphere'/'mesh' for auto fitted collider.
        self.scripts = list()   # add with add_script(class_instance). will assign an 'entity' variable to the script.
        self.animations = list()
        self.hovered = False    # will return True if mouse hovers entity.

        self.origin = Vec3(0,0,0)
        self.position = Vec3(0,0,0) # right, up, forward. can also set self.x, self.y, self.z
        self.rotation = Vec3(0,0,0) # can also set self.rotation_x, self.rotation_y, self.rotation_z
github pokepetter / ursina / ursina / mesh.py View on Github external
def __add__(self, other):
        self.vertices += other.vertices
        self.triangles += other.triangles
        if other.colors:
            self.colors += other.colors
        else:
            self.colors += (color.white, ) * len(other.vertices)

        self.normals += other.normals
        self.uvs += other.uvs
github pokepetter / ursina / ursina / scripts / colorize.py View on Github external
def colorize(model, left=color.white, right=color.blue, down=color.red, up=color.green, back=color.white, forward=color.white, smooth=True, world_space=True):

    if not model.normals:
        print('generating normals for', model)
        model.generate_normals(smooth=smooth)

    if world_space:
        normals = get_world_normals(model)
    else:
        normals = model.normals

    cols = list()
    prev_col = color.white
    for n in normals:
        # c = color.rgb((n[0]/2)+.5, (n[1]/2)+.5, (n[2]/2)+.5)
        c = lerp(down, up, (n[1]/2 +.5))

        if n[0] < 0:
            c = lerp(c, left, -(n[0]/2))
        else:
            c = lerp(c, right, (n[0]/2))

        if n[2] < 0:
            c = lerp(c, back, -(n[2]/2))
        else:
            c = lerp(c, forward, (n[2]/2))

        has_nan = False
        for e in c: