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def __set_instance_transforms(self, obj, scene, time):
with DupliListBuilder(obj, scene, self.__settings):
for i, mesh in enumerate(self.__object_translators):
mesh.set_transform(time, obj.dupli_list[i].matrix)
def __create_dupli_instances(self, obj, scene, settings):
with DupliListBuilder(obj, scene, settings):
for dupli in obj.dupli_list:
# Create translators for dupli instances.
if dupli.object.type == 'MESH':
obj_key = ObjectKey (dupli.object)
mesh_key = ObjectKey(dupli.object.data)
is_modified = dupli.object.is_modified(scene, 'RENDER')
if is_modified == False and mesh_key in self.__datablock_to_translator:
logger.debug("Creating instance translator for object %s, master obj: %s", obj_key, mesh_key)
master_translator = self.__datablock_to_translator[mesh_key]
self.__object_translators.append(InstanceTranslator(dupli.object, master_translator, self.asset_handler))
master_translator.add_instance()
else:
logger.debug("Creating mesh translator for object %s", obj_key)
def __update_instance_transforms(self, obj, scene, time):
with DupliListBuilder(obj, scene, self.__settings):
for i, mesh in enumerate(self.__object_translators):
mesh.update_transform(time, obj.dupli_list[i].matrix)