How to use textworld - 10 common examples

To help you get started, we’ve selected a few textworld examples, based on popular ways it is used in public projects.

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github microsoft / TextWorld / tests / test_play_generated_games.py View on Github external
def test_play_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_length = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.quest_length = quest_length
            options.quest_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options, path=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
github microsoft / TextWorld / tests / test_tw-extract.py View on Github external
def test_extract_entities():
    with make_temp_directory(prefix="test_extract_entities") as tmpdir:
        options = textworld.GameOptions()
        options.path = tmpdir
        options.nb_rooms = 5
        options.nb_objects = 10
        options.quest_length = 5
        options.quest_breadth = 2
        options.seeds = 1234
        game_file, _ = textworld.make(options)

        outfile = pjoin(tmpdir, "entities.txt")
        command = ["tw-extract", "entities", game_file, "--output", outfile]
        stdout = check_output(command).decode()
        assert os.path.isfile(outfile)
        nb_entities = len(open(outfile).readlines())
        assert "Found {}".format(nb_entities) in stdout
github microsoft / TextWorld / tests / test_textworld.py View on Github external
def test_playing_generated_games():
    NB_GAMES = 10
    rng = np.random.RandomState(1234)
    for i in range(NB_GAMES):

        # Sample game specs.
        world_size = rng.randint(1, 10)
        nb_objects = rng.randint(0, 20)
        quest_depth = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.path = tmpdir
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.chaining.max_depth = quest_depth
            options.chaining.max_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)
            env.infos.policy_commands = True
github microsoft / TextWorld / tests / test_textworld.py View on Github external
options = textworld.GameOptions()
            options.path = tmpdir
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.chaining.max_depth = quest_depth
            options.chaining.max_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)
            env.infos.policy_commands = True
            env.infos.game = True

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)
github microsoft / TextWorld / tests / test_play_generated_games.py View on Github external
with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.quest_length = quest_length
            options.quest_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options, path=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)
            env.compute_intermediate_reward()

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
            for step in range(max_steps):
                command = agent.act(game_state, reward, done)
                game_state, reward, done = env.step(command)

                if done:
github microsoft / TextWorld / tests / test_textworld.py View on Github external
def test_game_random_agent(self):
        env = textworld.start(self.game_file)
        agent = textworld.agents.RandomCommandAgent()
        agent.reset(env)
        game_state = env.reset()

        reward = 0
        done = False
        for _ in range(5):
            command = agent.act(game_state, reward, done)
            game_state, reward, done = env.step(command)
github microsoft / TextWorld / tests / test_textworld.py View on Github external
def test_simultaneous_runs(self):
        envs = []
        for i in range(1, 100):
            env = textworld.start(self.game_file)
            env.reset()
            envs.append(env)

        game_state, reward, done = envs[-1].step('take inventory')
        self.assertIsNotNone(game_state, "Checking gamestate is not None")
        self.assertIsNotNone(reward, "Checking reward is not None")
        self.assertFalse(done, "Checking we don't finish the game by looking at our stuff")
github microsoft / TextWorld / tests / test_play_generated_games.py View on Github external
nb_objects = rng.randint(0, 20)
        quest_length = rng.randint(2, 5)
        quest_breadth = rng.randint(3, 7)
        game_seed = rng.randint(0, 65365)

        with make_temp_directory(prefix="test_play_generated_games") as tmpdir:
            options = textworld.GameOptions()
            options.nb_rooms = world_size
            options.nb_objects = nb_objects
            options.quest_length = quest_length
            options.quest_breadth = quest_breadth
            options.seeds = game_seed
            game_file, game = textworld.make(options, path=tmpdir)

            # Solve the game using WalkthroughAgent.
            agent = textworld.agents.WalkthroughAgent()
            textworld.play(game_file, agent=agent, silent=True)

            # Play the game using RandomAgent and make sure we can always finish the
            # game by following the winning policy.
            env = textworld.start(game_file)

            agent = textworld.agents.RandomCommandAgent()
            agent.reset(env)
            env.compute_intermediate_reward()

            env.seed(4321)
            game_state = env.reset()

            max_steps = 100
            reward = 0
            done = False
github microsoft / TextWorld / tests / test_tw-make.py View on Github external
def test_making_a_game_using_basic_theme():
    with make_temp_directory(prefix="test_tw-make") as tmpdir:
        output_folder = pjoin(tmpdir, "gen_games")
        game_file = pjoin(output_folder, "game_1234.ulx")
        command = ["tw-make", "custom", "--theme", "basic", "--seed", "1234", "--output", game_file]
        assert check_call(command) == 0

        # Solve the game using WalkthroughAgent.
        agent = textworld.agents.WalkthroughAgent()
        textworld.play(game_file, agent=agent, silent=True)
github microsoft / TextWorld / tests / test_tw-make.py View on Github external
assert os.path.isdir(output_folder)
        game_file = glob.glob(pjoin(output_folder, "*.ulx"))[0]

        # Solve the game using WalkthroughAgent.
        agent = textworld.agents.WalkthroughAgent()
        textworld.play(game_file, agent=agent, silent=True)

    with make_temp_directory(prefix="test_tw-make") as tmpdir:
        output_folder = pjoin(tmpdir, "gen_games")
        command = ["tw-make", "custom", "--seed", "1234", "--output", output_folder]
        assert check_call(command) == 0

        assert os.path.isfile(output_folder + ".ulx")

        # Solve the game using WalkthroughAgent.
        agent = textworld.agents.WalkthroughAgent()
        textworld.play(output_folder + ".ulx", agent=agent, silent=True)