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'plane',
tc.SurfaceMaterial(
'transparent',
mask=menger,
nested=tc.SurfaceMaterial(
'diffuse',
color=colorsys.hls_to_rgb(i * 0.1 + 0.3, 0.3, 1.0))),
translate=(i * 7 - 28, 3.5, -5),
scale=3,
rotation=(90, 0, 0)))
# Lights
scene.add_mesh(
tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
translate=(0, 100, -200),
scale=5,
rotation=(180, 0, 0)))
scene.add_mesh(
tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
translate=(0, 100, 200),
scale=3,
rotation=(180, 0, 0)))
return scene
fov=70,
origin=(0, eye_position.y, eye_position.x),
look_at=(0, -0.3, 0),
up=(0, 1, 0))
scene = tc.Scene()
with scene:
scene.set_camera(camera)
rep = tc.Texture.create_taichi_wallpaper(20, rotation=0, scale=0.95)
material = tc.SurfaceMaterial('pbr', diffuse_map=rep.id)
scene.add_mesh(
tc.Mesh('holder', material=material, translate=(0, -1, -7), scale=2))
for i in range(num_light_sources):
radius = 0.002 * 3**i
e = 0.01 / radius**2
material = tc.SurfaceMaterial('emissive', color=(e, e, e))
mesh = tc.Mesh(
'sphere',
material,
translate=(0.2 * (i - (num_light_sources - 1) * 0.5),
light_position.y, light_position.x),
scale=radius)
scene.add_mesh(mesh)
for i in range(num_plates):
fraction = -math.pi / 2 - 1.0 * i / num_plates * 0.9
z = math.cos(fraction) * 1
y = math.sin(fraction) * 1 + 0.5
board_position = tc.Vector(z, y)
vec1 = eye_position - board_position
vec2 = light_position - board_position
vec1 *= 1.0 / math.hypot(vec1.x, vec1.y)
0)):
r = 1.0 * i / (num_spheres - 1)
r = r * r
scene.add_mesh(
tc.Mesh(
'sphere',
tc.SurfaceMaterial(
'microfacet',
color=(1, 1, 0.5),
roughness=(0.01 + r, 0, 0, 0),
f0=1),
scale=0.3))
mesh = tc.Mesh(
'holder',
tc.SurfaceMaterial(
'pbr', diffuse_map=tc.Texture.create_taichi_wallpaper(20)),
translate=(0, -1, -3),
scale=1,
rotation=(0, 0, 0))
scene.add_mesh(mesh)
fp = tc.settings.get_asset_path('envmaps/schoenbrunn-front_hd.hdr')
envmap = tc.EnvironmentMap('base', filepath=fp)
envmap.set_transform(
tc.core.Matrix4(1.0).rotate_euler(tc.Vector(0, -30, 0)))
scene.set_environment_map(envmap)
return scene
tc.SurfaceMaterial(
'pbr', diffuse=color, specular=color, glossiness=300),
translate=(x * distance, y * distance, 2)))
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
translate=(30, 30, 60),
scale=5,
rotation=(0, 0, 180))
scene.add_mesh(mesh)
scene.add_mesh(
tc.Mesh(
'plane',
tc.SurfaceMaterial('pbr', diffuse=(1, 1, 1)),
scale=20,
translate=(0, 0, 0),
rotation=(90, 0, 0)))
return scene
fov=30,
origin=(0, 12, 20),
look_at=(0, 0.5, 0),
up=(0, 1, 0))
scene = tc.Scene()
with scene:
scene.set_camera(camera)
ground_tex = tc.Texture(
'image', filename=tc.get_asset_path('textures/paper.jpg'))
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('pbr', diffuse_map=ground_tex),
translate=(0, 0, 0),
scale=10,
rotation=(0, 0, 0))
scene.add_mesh(mesh)
text = 1 - tc.Texture(
'text',
content='taichi',
width=200,
height=200,
font_file=tc.get_asset_path('fonts/go/Go-Bold.ttf'),
size=50,
dx=0,
dy=0)
mesh = tc.Mesh(
'plane',
with scene:
scene.set_camera(camera)
texture = (tc.Texture('perlin') + 1).fract()
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('diffuse', color_map=texture),
translate=(0, 0, -0.05),
scale=10,
rotation=(90, 0, 0))
scene.add_mesh(mesh)
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('diffuse', color=(0.1, 0.08, 0.08)),
translate=(-10, 0, 0),
scale=10,
rotation=(0, 0, 90))
scene.add_mesh(mesh)
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
translate=(10, 0, 1),
scale=0.3,
rotation=(0, 0, 90))
scene.add_mesh(mesh)
for i in range(30):
s = 4
scale = random.random() * 0.03 + 0.1
height=height,
fov=70,
aperture=0.1,
focus=(0, 0, 0),
origin=(10, 3, 10),
look_at=(0, 0, 0),
up=(0, 1, 0))
scene = tc.Scene()
with scene:
scene.set_camera(camera)
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
translate=(3, 3, 3),
scale=0.1,
rotation=(0, 0, 180))
scene.add_mesh(mesh)
return scene
scale=(1, 1, 1.4),
rotation=(90, 0, 0))
scene.add_mesh(mesh)
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(9, 9, 9)),
translate=(1, 3, -4),
scale=0.1,
rotation=(150, 0, 0))
scene.add_mesh(mesh)
emission = 0.001
mesh = tc.Mesh(
'plane',
tc.SurfaceMaterial('emissive', color=(emission, emission, emission)),
translate=(0, 10, 0),
scale=10,
rotation=(180, 0, 0))
scene.add_mesh(mesh)
return scene