How to use the steam.enums.emsg.EMsg function in steam

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github ValvePython / steam / steam / core / msg / headers.py View on Github external
def load(self, data):
        msg, proto_length = struct.unpack_from("
github ValvePython / steam / steam / core / cm.py View on Github external
def _parse_message(self, message):
        emsg_id, = struct.unpack_from("
github ValvePython / steam / steam / client / builtins / account.py View on Github external
def request_password_change_mail(self, password):
        """Request password change mail

        :param password: current account password
        :type  password: :class:`str`
        :return: result
        :rtype: :class:`.EResult`
        """
        message = Msg(EMsg.ClientRequestChangeMail, extended=True)
        message.body.password = password

        resp = self.send_job_and_wait(message, timeout=10)

        if resp is None:
            return EResult.Timeout
        else:
            return EResult(resp.eresult)
github ValvePython / steam / steam / core / cm.py View on Github external
def _parse_message(self, message):
        emsg_id, = struct.unpack_from("
github ValvePython / steam / steam / client / builtins / apps.py View on Github external
:type  app_ids: :class:`list`
        :param package_ids: list of package ids
        :type  package_ids: :class:`list`
        :return: dict with ``apps`` and ``packages`` containing their access tokens, see example below
        :rtype: :class:`dict`, :class:`None`

        .. code:: python

            {'apps':     {123: 8888888886, ...},
             'packages': {456: 6666666666, ...}
            }
        """
        if not app_ids and not package_ids:
            return

        resp = self.send_job_and_wait(MsgProto(EMsg.ClientPICSAccessTokenRequest),
                                      {
                                       'appids': map(int, app_ids),
                                       'packageids': map(int, package_ids),
                                      },
                                      timeout=10
                                      )

        if resp:
            return {'apps': dict(map(lambda app: (app.appid, app.access_token), resp.app_access_tokens)),
                    'packages': dict(map(lambda pkg: (pkg.appid, pkg.access_token), resp.package_access_tokens)),
                    }
github ValvePython / steam / steam / client / builtins / friends.py View on Github external
def __init__(self, client, logger_name='SteamFriendList'):
        self._LOG = logging.getLogger(logger_name)
        self._fr = {}
        self._steam = client

        self._steam.on(EMsg.ClientAddFriendResponse, self._handle_add_friend_result)
        self._steam.on(EMsg.ClientFriendsList, self._handle_friends_list)
        self._steam.on(self._steam.EVENT_DISCONNECTED, self._handle_disconnect)
github ValvePython / steam / steam / client / builtins / user.py View on Github external
def __init__(self, *args, **kwargs):
        super(User, self).__init__(*args, **kwargs)

        self._user_cache = WeakValueDictionary()

        self.on(self.EVENT_DISCONNECTED, self.__handle_disconnect)
        self.on(self.EVENT_LOGGED_ON, self.__handle_set_persona)
        self.on(EMsg.ClientPersonaState, self.__handle_persona_state)
        self.on(EMsg.ClientFriendMsgIncoming, self.__handle_message_incoming)
        self.on("FriendMessagesClient.IncomingMessage#1", self.__handle_message_incoming2)
github ValvePython / steam / steam / core / msg / __init__.py View on Github external
def get_cmsg(emsg):
    """Get protobuf for a given EMsg

    :param emsg: EMsg
    :type  emsg: :class:`steam.enums.emsg.EMsg`, :class:`int`
    :return: protobuf message
    """
    if not isinstance(emsg, EMsg):
        emsg = EMsg(emsg)

    if emsg in cmsg_lookup_predefined:
        return cmsg_lookup_predefined[emsg]
    else:
        enum_name = emsg.name.lower()
        if enum_name.startswith("econ"):  # special case for 'EconTrading_'
            enum_name = enum_name[4:]
        cmsg_name = "cmsg" + enum_name

    return cmsg_lookup.get(cmsg_name, None)
github ValvePython / steam / steam / core / msg / __init__.py View on Github external
from steam.core.msg.structs import StructMessage as _StructMessage
from google.protobuf.message import Message as _ProtoMessageType
from steam.protobufs import steammessages_base_pb2
from steam.protobufs import steammessages_clientserver_pb2
from steam.protobufs import steammessages_clientserver_2_pb2
from steam.protobufs import steammessages_clientserver_friends_pb2
from steam.protobufs import steammessages_clientserver_login_pb2


cmsg_lookup_predefined = {
    EMsg.Multi: steammessages_base_pb2.CMsgMulti,
    EMsg.ClientToGC: steammessages_clientserver_2_pb2.CMsgGCClient,
    EMsg.ClientFromGC: steammessages_clientserver_2_pb2.CMsgGCClient,
    EMsg.ClientServiceMethodLegacy: steammessages_clientserver_2_pb2.CMsgClientServiceMethodLegacy,
    EMsg.ClientServiceMethodLegacyResponse: steammessages_clientserver_2_pb2.CMsgClientServiceMethodLegacyResponse,
    EMsg.ClientGetNumberOfCurrentPlayersDP: steammessages_clientserver_2_pb2.CMsgDPGetNumberOfCurrentPlayers,
    EMsg.ClientGetNumberOfCurrentPlayersDPResponse: steammessages_clientserver_2_pb2.CMsgDPGetNumberOfCurrentPlayersResponse,
#   EMsg.ClientEmailChange4: steammessages_clientserver_2_pb2.CMsgClientEmailChange,
#   EMsg.ClientEmailChangeResponse4: steammessages_clientserver_2_pb2.CMsgClientEmailChangeResponse,
    EMsg.ClientLogonGameServer: steammessages_clientserver_login_pb2.CMsgClientLogon,
    EMsg.ClientCurrentUIMode: steammessages_clientserver_2_pb2.CMsgClientUIMode,
    EMsg.ClientChatOfflineMessageNotification: steammessages_clientserver_2_pb2.CMsgClientOfflineMessageNotification,
}

cmsg_lookup = dict()

for proto_module in [
                    steammessages_clientserver_pb2,
                    steammessages_clientserver_2_pb2,
                    steammessages_clientserver_friends_pb2,
                    steammessages_clientserver_login_pb2,
                    ]:
github ValvePython / steam / steam / core / cm.py View on Github external
def __init__(self, protocol=PROTOCOL_TCP):
        self.cm_servers = CMServerList()

        if protocol == CMClient.PROTOCOL_TCP:
            self.connection = TCPConnection()
        else:
            raise ValueError("Only TCP is supported")

        self.on(EMsg.ChannelEncryptRequest, self.__handle_encrypt_request),
        self.on(EMsg.Multi, self.__handle_multi),
        self.on(EMsg.ClientLogOnResponse, self._handle_logon),
        self.on(EMsg.ClientCMList, self._handle_cm_list),