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def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.on_wayland = False
self.circular_axis = MouseAction(Rels.REL_WHEEL)
self.circular_buttons = [ None, None ]
self.button = None
self.parser = GuiActionParser()
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.half = NoAction()
self.full = NoAction()
self.analog = NoAction()
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
Chooser.__init__(self, app)
self.full = None
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
self._userdata_load_started = False
self._recursing = False
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
self._userdata_load_started = False
self._recursing = False
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.axes = [ None, None, None ]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.half = NoAction()
self.full = NoAction()
self.analog = NoAction()