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def player_joined(self):
ServerProtocol.player_joined(self)
self.bridge.downstream_ready()
def player_joined(self):
# This method gets called when a player successfully joins the server.
# If we're in online mode (the default), this means auth with the
# session server was successful and the user definitely owns the
# display name they claim to.
# Call super. This switches us to "play" mode, marks the player as
# in-game, and does some logging.
ServerProtocol.player_joined(self)
# Define your own logic here. It could be an HTTP request to an API,
# or perhaps an update to a database table.
display_name = self.display_name
ip_addr = self.remote_addr.host
self.logger.info("[%s authed with IP %s]" % (display_name, ip_addr))
# Kick the player.
self.close("Thanks, you are now registered!")
def player_joined(self):
# Call super. This switches us to "play" mode, marks the player as
# in-game, and does some logging.
ServerProtocol.player_joined(self)
# Send "Join Game" packet
self.send_packet("join_game",
self.buff_type.pack("iBqiB",
0, # entity id
3, # game mode
0, # dimension
0, # hashed seed
0), # max players
self.buff_type.pack_string("flat"), # level type
self.buff_type.pack_varint(1), # view distance
self.buff_type.pack("??",
False, # reduced debug info
True)) # show respawn screen
# Send "Player Position and Look" packet
def player_joined(self):
ServerProtocol.player_joined(self)
self.ip = self.remote_addr.host
self.position = Position(0, 66, 0)
self.entity_id = self.get_free_id()
self.default_gamemode = 1 # 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
self.dimension = 0 # -1: Nether, 0:Overworld, 1:End
self.difficulty = 0 # 0:peaceful,1:easy,2:normal,3:hard
self.level_type = "default" # default, flat, largeBiomes, amplified, default_1_1
self.reduced_debug_info = False # If true, a Notchian client shows reduced information on the debug screen.
players[
self.entity_id] = self # add player object to dict eid:player , so we can iterate over ALL players on the server
self.logger.info("UUID of player {0} is {1}".format(self.username, self.uuid))
self.nickname = self.username
self.send_game(self.entity_id, self.default_gamemode, self.dimension, self.difficulty, "default", False)
self.send_spawn_pos(self.position)
self.send_abilities(True, True, True, True, 0.2, 0.2)
self.send_position_and_look(self.position, 0, 0, False)