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def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)
def __init__(self, hex, tiles, done=None):
self.hex = hex
self.tiles = tiles
self.done = Done(hex.count) if done is None else done
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)
def read_file(file):
lines = [line.strip("\r\n") for line in file.splitlines()]
size = int(lines[0])
hex = Hex(size)
linei = 1
tiles = 8 * [0]
done = Done(hex.count)
for y in range(size):
line = lines[linei][size - y - 1:]
p = 0
for x in range(size + y):
tile = line[p:p + 2]
p += 2
if tile[1] == ".":
inctile = EMPTY
else:
inctile = int(tile)
tiles[inctile] += 1
# Look for locked tiles
if tile[0] == "+":
# print("Adding locked tile: %d at pos %d, %d, id=%d" %
# (inctile, x, y, hex.get_by_pos((x, y)).id))
done.set_done(hex.get_by_pos((x, y)).id, inctile)
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)
def next_cell(self, pos, strategy=HIGHEST_VALUE_STRATEGY):
if strategy == Done.HIGHEST_VALUE_STRATEGY:
return self.next_cell_highest_value()
elif strategy == Done.MIN_CHOICE_STRATEGY:
return self.next_cell_min_choice()
elif strategy == Done.MAX_CHOICE_STRATEGY:
return self.next_cell_max_choice()
elif strategy == Done.FIRST_STRATEGY:
return self.next_cell_first()
elif strategy == Done.MAX_NEIGHBORS_STRATEGY:
return self.next_cell_max_neighbors(pos)
elif strategy == Done.MIN_NEIGHBORS_STRATEGY:
return self.next_cell_min_neighbors(pos)
else:
raise Exception("Wrong strategy: %d" % strategy)