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import os
import pygame
from pygame import locals
import threading, thread, sys, Queue, signal
try:
import pygtk
pygtk.require("2.6")
except: pass
try:
import gtk, gobject
except:
sys.exit(1)
gobject.threads_init()
pygame.init()
pygame.joystick.init()
class SoundFile:
def __init__(self, signal, path):
self.file = wave.open(path, 'wb')
self.signal = signal
self.sr = 44100
def write(self):
self.file.setparams((2, 2, self.sr, 192000*4, 'NONE', 'noncompressed'))
self.file.writeframes(self.signal)
self.file.close()
#some functions i didn't use after all. :P
def getsign(i):
if i == 0: return 0
#try:
import pygame, sys
#import Numeric as N
#from pygame.locals import *
import pygame.locals as pgl
surfarray = pygame.surfarray
#if not surfarray:raise ImportError
#except ImportError:
# raise ImportError, 'need pygame and numeric'
import settings
from math import hypot
pygame.init()
import display
display.loadtex("nothing.png")
import terrain
#import walker, ball, player #walker is like a lemming, and ball a simpler player
import player
import timer, time
import simplenet
import particles
import menu
#from cPickle import *
#import zlib
#from zlib import *
import OpenGL.GL as GL
except:
# if i cant load file create it from default.map
os.system ("cp %s %s" % ("default.map", "level0000.map"))
#load the file i created
self.level.loadFile("level0000.map")
#Spawn either a forest or clearing
if random.randint(1,8)==1:
for i in range(2):
self.level.spawntree()
del(i)
else:
for i in range(5):
self.level.spawntree()
del(i)
# Initialize pygame
pygame.init()
# Initialize pygame window size 800 x 600
self.screen = pygame.display.set_mode((800, 600))
# Set window title
pygame.display.set_caption('PixelBuild')
# Run titlescreen scene
self.titlescreen()
def titlescreen(self):
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT, BEEP1, BEEP2, BEEP3, BEEP4
pygame.init()
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Simulate')
BASICFONT = pygame.font.Font('freesansbold.ttf', 16)
infoSurf = BASICFONT.render('Match the pattern by clicking on the button or using the Q, W, A, S keys.', 1, DARKGRAY)
infoRect = infoSurf.get_rect()
infoRect.topleft = (10, WINDOWHEIGHT - 25)
# load the sound files
BEEP1 = pygame.mixer.Sound('beep1.ogg')
BEEP2 = pygame.mixer.Sound('beep2.ogg')
BEEP3 = pygame.mixer.Sound('beep3.ogg')
BEEP4 = pygame.mixer.Sound('beep4.ogg')
# Initialize some variables for a new game
def game_loop(args, agent):
pygame.init()
pygame.font.init()
world = None
try:
client = carla.Client(args.host, args.port)
client.set_timeout(4.0)
display = pygame.display.set_mode(
(args.width, args.height),
pygame.HWSURFACE | pygame.DOUBLEBUF)
# We create an output image to save footage "
if args.output_folder is not None:
if not os.path.exists(args.output_folder):
os.mkdir(args.output_folder)
def init(game_name='LibRPG Game', icon=None):
pygame.init()
sound.init()
if icon is not None:
icon = pygame.image.load(icon)
else:
icon = pygame.image.load(path.data_path('icon.png'))
pygame.display.set_icon(icon)
virtualscreen.init(config.graphics_config.real_screen_dimensions,
config.graphics_config.display_mode,
config.graphics_config.screen_dimensions,
config.graphics_config.scale)
pygame.display.set_caption(game_name)
def test():
pygame.init()
screen = pygame.display.set_mode([640,480])
pygame.display.set_caption("USS Sprite Viewer")
sprites = SpriteHandler("fighters/hitboxie/sprites", "hitboxie_", "run", 92, {(0,0,0) : (0,0,255),
(128,128,128) : (0,0,128),
(166,166,166) : (0,0,200)})
clock = pygame.time.Clock()
index = 0
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return -1
if event.type == pygame.KEYDOWN:
sprites.flipX()
screen.fill([100, 100, 100])
def initialize(self):
"""
Set up the pygame graphical display and loads graphical resources.
"""
result = pygame.init()
pygame.font.init()
pygame.display.set_caption('demo game')
self.screen = pygame.display.set_mode((600, 60))
self.clock = pygame.time.Clock()
self.smallfont = pygame.font.Font(None, 40)
self.isinitialized = True
def pg_window(width, height):
pg.init()
fill_color = 255, 255, 255 # White
window = pg.display.set_mode((width, height))
set_img = pg.image.load('mandelbrot.png')
zoom_x = int(width * .15)
zoom_y = int(height * .15)
while True:
window.fill(fill_color)
mouse_pos = pg.mouse.get_pos()
zoom_rect = pg.Rect((0,0), (zoom_x * 2 + 1, zoom_y * 2 + 1))
zoom_rect.center = mouse_pos
# zoom variables are the distance from mouse position to edge of rect
# Multiplying each variable by 2 and adding 1 gives the rect its size
def __init__(self, statusbar, controller_thread, steering_wheel, image_front):
threading.Thread.__init__(self, daemon=True)
with AutopilotThread.lock:
AutopilotThread.running = True
pygame.init()
pygame.joystick.init()
self.statusbar = statusbar
self.controller_thread = controller_thread
self.steering_wheel = steering_wheel
self.image_front = image_front
self.running = True
self.country_code = Settings().get_value(Settings.COUNTRY_DEFAULT)
self.b_autopilot = Settings().get_value(Settings.AUTOPILOT)
self.steering_axis = Settings().get_value(Settings.STEERING_AXIS)
self.joystick = pygame.joystick.Joystick(Settings().get_value(Settings.CONTROLLER))
self.joystick.init()
self.sess = tf.InteractiveSession()
saver = tf.train.Saver()