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def prepare(self):
im = self._to_pil()
x, y = self.to_xy(self.x, self.y)
if not self.center:
x += im.width // 2
y -= im.height // 2
self._stim = visual.SimpleImageStim(self.win, im, pos=(x, y))
from psychopy import visual, core, event, sound
win = visual.Window()
text = visual.TextStim(win, text='Hello world!')
text.draw()
win.flip()
core.wait(1.0)
text.setText('Press X to play sound')
text.draw()
win.flip()
event.waitKeys(keyList=['x'])
snd = sound.Sound('sounds/telephone-ring.wav')
snd.play()
core.wait(1.0)
import psychopy
from math import sin, pi
#create a window to draw in
myWin = psychopy.visual.Window((800,600),fullscr=0, winType="pygame",
bitsMode='fast', rgb=-0, gamma=1.0)
grating1 = psychopy.visual.PatchStim(myWin,tex="sin",mask="circle",texRes=128,
rgb=[1.0,1.0,1.0],opacity=1.0,
size=(1.0,1.0), sf=(4.0,2.0),
ori = 45, contrast=0.99)
fpsDisplay = psychopy.visual.TextStim(myWin,pos=(-0.95,-0.95),text='fps...')
trialClock = psychopy.Clock()
timer = psychopy.Clock()
t = lastFPSupdate = 0
while t<20:#quits after 20 secs
t=trialClock.getTime()
#grating1.draw() #redraw it
myWin.update() #update the screen
for keys in psychopy.event.getKeys():
if keys in ['escape','q']:
psychopy.core.quit()
psychopy.core.quit()
from psychopy import sound,core, visual
if prefs.general['audioLib'][0] == 'pyo':
print 'initializing pyo'
#if pyo is the first lib in the list of preferred libs then we could use small buffer
#pygame sound is very bad with a small buffer though
sound.init(48000,buffer=128)
print 'Using %s(with %s) for sounds' %(sound.audioLib, sound.audioDriver)
dogSound = sound.Sound('sounds/dog-label.wav')
highA = sound.Sound('A',octave=3, sampleRate=44100, secs=1.0, bits=24)
tick = sound.Sound('300',secs=0.01,sampleRate=44100, bits=24)
tock = sound.Sound('3500',secs=0.01, sampleRate=44100, bits=24)
win = visual.Window([200,200], pos=[0,0],color="blue", allowGUI=False, monitor='testingRoom',units='pix',winType='pyglet')
print 'd for dog, i for tick, o for tock, q for quit'
while True:
key = event.getKeys()
try:
if key[0]=='d':
dogSound.play()
elif key[0]=='i':
tick.play()
elif key[0]=='o':
tock.play()
elif key[0]=='q':
break
except:
pass
instr = visual.TextStim(win=self.psychoWindow,
text='Move the mouse around, press keyboard keys and mouse buttons',
pos = [0,-125], height=32, color=[-1,-1,-1],
colorSpace='rgb', wrapWidth=800.0)
self.psychoStim['static'] = visual.BufferImageStim(win=self.psychoWindow,
stim=(fixation, title, instr))
self.psychoStim['grating'] = visual.PatchStim(self.psychoWindow,
mask="circle", size=75,pos=[-100,0],
sf=.075)
self.psychoStim['keytext'] = visual.TextStim(win=self.psychoWindow,
text='key', pos = [0,300], height=48,
color=[-1,-1,-1], colorSpace='rgb',
wrapWidth=800.0)
self.psychoStim['mouseDot'] = visual.GratingStim(win=self.psychoWindow,
tex=None, mask="gauss",
pos=currentPosition,size=(50,50),
color='purple')
self.psychoStim['progress'] = visual.ShapeStim(win=self.psychoWindow,
vertices=[(0,0),(0,0),(0,0),(0,0)],
pos=(400, -300))
import psychopy
from math import sin, pi
#create a window to draw in
myWin = psychopy.visual.Window((800,600),fullscr=0, winType="pygame",
bitsMode='fast', rgb=-0, gamma=1.0)
grating1 = psychopy.visual.PatchStim(myWin,tex="sin",mask="circle",texRes=128,
rgb=[1.0,1.0,1.0],opacity=1.0,
size=(1.0,1.0), sf=(4.0,2.0),
ori = 45, contrast=0.99)
fpsDisplay = psychopy.visual.TextStim(myWin,pos=(-0.95,-0.95),text='fps...')
trialClock = psychopy.Clock()
timer = psychopy.Clock()
t = lastFPSupdate = 0
while t<20:#quits after 20 secs
t=trialClock.getTime()
#grating1.draw() #redraw it
myWin.update() #update the screen
for keys in psychopy.event.getKeys():
if keys in ['escape','q']:
To run this demo the ioLab library needs to be installed (it is included with
the Standalone distributions of PsychoPy).
"""
__author__ = 'Jonathan Roberts'
from psychopy import log
#log.console.setLevel(log.CRITICAL)
from psychopy import core, visual, event
try:
import ioLabs
except RuntimeError, errMsg:
log.error('Is an ioLabs button-box connected and turned on? (import failed: "'+str(errMsg)+'")')
core.quit()
import random
def setup_bbox():
'''Initialize the button box object and disable all buttons and lights.'''
global usbbox # button box object declared global so the other routines can use it
usbbox=ioLabs.USBBox()
usbbox.buttons.enabled = 0x00 #8 bit pattern 0=disabled 1=enabled
usbbox.port2.state = 0xFF #port2 is the lights on the bbox - 8 bit pattern 0=on 1=off
def enableButtons(buttonList=(0,1,2,3,4,5,6,7)):
'''enable the specified buttons
the argument should beone of the following:
None - disable all buttons
an integer - enable a single buttonList
# file
nUpdates, newInfo = self.updatePthFile(pathVersion,
"PsychoPy-%s" % v)
if nUpdates == -1: # there was an error (likely permissions)
undoStr += 'self.updatePthFile(unzipTarget, currPath)\n'
exec(undoStr) # undo previous changes
return newInfo
try:
# create the new installation dir AFTER renaming existing dir
os.makedirs(unzipTarget)
undoStr += 'os.remove(%s)\n' % unzipTarget
except Exception: # revert path rename and inform user
exec(undoStr) # undo previous changes
if onWin32:
msg = _translate(
"Right-click the app and 'Run as admin'):\n%s")
else:
msg = _translate("Failed to create directory for new version"
" (permissions error?):\n%s")
return msg % unzipTarget
# do the actual extraction
for name in zfile.namelist(): # for each file within the zip
# check that this file is part of psychopy (not metadata or docs)
if name.count('/psychopy/') < 1:
continue
try:
targetFile = os.path.join(unzipTarget,
name.split('/psychopy/')[1])
targetContainer = os.path.split(targetFile)[0]
if not os.path.isdir(targetContainer):
"""Defines Save File as Behavior
"""
shortFilename = self.getShortFilename()
expName = self.exp.getExpName()
if (not expName) or (shortFilename == expName):
usingDefaultName = True
else:
usingDefaultName = False
if filename is None:
filename = self.filename
initPath, filename = os.path.split(filename)
_w = "PsychoPy experiments (*.psyexp)|*.psyexp|Any file (*.*)|*"
if sys.platform != 'darwin':
_w += '.*'
wildcard = _translate(_w)
returnVal = False
dlg = wx.FileDialog(
self, message=_translate("Save file as ..."), defaultDir=initPath,
defaultFile=filename, style=wx.FD_SAVE | wx.FD_OVERWRITE_PROMPT,
wildcard=wildcard)
if dlg.ShowModal() == wx.ID_OK:
newPath = dlg.GetPath()
# update exp name
# if user has not manually renamed experiment
if usingDefaultName:
newShortName = os.path.splitext(
os.path.split(newPath)[1])[0]
self.exp.setExpName(newShortName)
# actually save
self.fileSave(event=None, filename=newPath)
#!/usr/bin/env python
from psychopy import visual, core, event
import pygame.joystick
#see http://www.pygame.org/docs/ref/joystick.html#pygame.joystick.Joystick
#create a window to draw in
myWin = visual.Window((800.0,800.0), allowGUI=False)
pygame.joystick.init()#initialise the module
if event.joystick.get_count()>0:
myJoystick = pygame.joystick.Joystick(0)
myJoystick.init()#initialise the device
print 'found ', myJoystick.get_name(), ' with:'
print '...', myJoystick.get_numbuttons(), ' buttons'
print '...', myJoystick.get_numhats(), ' hats'
print '...', myJoystick.get_numaxes(), ' analogue axes'
else:
print "You don't have a joystick connected!?"
myWin.close()
core.quit()
#INITIALISE SOME STIMULI