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# ## # ## #### # ##. . . .#
#.. . . #. . #. # # ## ##### #
# ## #### #.## # # . . . ..#
#.. .. # # # # ##### #####
##### ##### # # # # .. ..#
#.. . . . # # ##.# #### ## #
# ##### ## # # .# . .# . . ..#
#. . . .## # #### ## # ## #
######### # . # . # #.#
# ## # . # # # .#
#0##### # # ### # # ## #
#2 # # #. # ...#
##################################
"""
server = SimpleServer(layout_string=layout, rounds=3000)
def star_to_localhost(str):
# server might publish to tcp://* in which case we simply try localhost for the clients
return str.replace("*", "localhost")
client = SimpleClient(SimpleTeam("the good ones", NQRandomPlayer(), BFSPlayer()), address=star_to_localhost(server.bind_addresses[0]))
client.autoplay_process()
client2 = SimpleClient(SimpleTeam("the bad ones", BFSPlayer(), BasicDefensePlayer()), address=star_to_localhost(server.bind_addresses[1]))
client2.autoplay_process()
server.run()
print(server.game_master.universe.pretty)
print(server.game_master.game_state)
def test_simple_remote_game(self):
layout = """
##########
# #
#0 .. 1#
##########
"""
server = SimpleServer(layout_string=layout, rounds=5, players=2)
for bind_address in server.bind_addresses:
assert bind_address.startswith("tcp://")
client1_address = server.bind_addresses[0].replace("*", "localhost")
client2_address = server.bind_addresses[1].replace("*", "localhost")
client1 = SimpleClient(SimpleTeam("team1", SteppingPlayer("^>>v<")), address=client1_address)
client2 = SimpleClient(SimpleTeam("team2", SteppingPlayer("^<")), address=client2_address)
client1.autoplay_process()
client2.autoplay_process()
server.run()
server.shutdown()
def test_failing_bots_do_not_crash_server(self):
layout = """
##########
# #
#0 .. 1#
##########
"""
server = SimpleServer(layout_string=layout, rounds=5, players=2, timeout_length=0.3)
for bind_address in server.bind_addresses:
assert bind_address.startswith("tcp://")
client1_address = server.bind_addresses[0].replace("*", "localhost")
client2_address = server.bind_addresses[1].replace("*", "localhost")
class ThisIsAnExpectedException(Exception):
pass
class FailingPlayer(AbstractPlayer):
def get_move(self):
raise ThisIsAnExpectedException()
old_timeout = pelita.simplesetup.DEAD_CONNECTION_TIMEOUT
pelita.simplesetup.DEAD_CONNECTION_TIMEOUT = 0.3
def test_remote_game():
remote = [libpelita.get_python_process(), '-m', 'pelita.scripts.pelita_player', '--remote']
remote_stopping = remote + ['pelita/player/StoppingPlayer', 'tcp://127.0.0.1:52301']
remote_food_eater = remote + ['pelita/player/FoodEatingPlayer', 'tcp://127.0.0.1:52302']
remote_procs = [Popen_autokill(args) for args in [remote_stopping, remote_food_eater]]
layout = """
##########
# #
#0 .. 1#
##########
"""
server = SimpleServer(layout_string=layout, rounds=5, players=2,
bind_addrs=['remote:tcp://127.0.0.1:52301', 'remote:tcp://127.0.0.1:52302'])
server.run()
server.shutdown()
assert server.game_master.game_state['team_wins'] == 1
server = SimpleServer(layout_string=layout, rounds=5, players=2,
bind_addrs=['remote:tcp://127.0.0.1:52302', 'remote:tcp://127.0.0.1:52301'])
server.run()
server.shutdown()
assert server.game_master.game_state['team_wins'] == 0
server = SimpleServer(layout_string=layout, rounds=5, players=2,
if args.layout == 'list':
layouts = pelita.layout.get_available_layouts()
print '\n'.join(layouts)
sys.exit(0)
if 'list' in (args.bad_team, args.good_team):
print '\n'.join(PLAYERS)
sys.exit(0)
bads = load_team(args.bad_team)
goods = load_team(args.good_team)
for team in (bads, goods):
client = pelita.simplesetup.SimpleClient(team)
client.autoplay_background()
server = pelita.simplesetup.SimpleServer(layout_file=args.layoutfile,
layout_name=args.layout,
rounds=args.rounds,
)
if args.viewer in 'tk':
server.run_tk(geometry=args.geometry)
elif args.viewer == 'ascii':
server.run_simple(pelita.viewer.AsciiViewer)
elif args.viewer == 'null':
server.run_simple(pelita.viewer.DevNullViewer)
else:
assert 0
py_proc = sys.executable
if not py_proc:
raise RuntimeError("Cannot retrieve current Python executable.")
return py_proc
FORMAT = '[%(asctime)s,%(msecs)03d][%(name)s][%(levelname)s][%(funcName)s]' + MAGENTA + ' %(message)s' + RESET
logging.basicConfig(format=FORMAT, datefmt="%H:%M:%S", level=logging.INFO)
layout = (
""" ##################
#0#. . 2# . 3 #
# ##### ##### #
# . # . .#1#
################## """)
server = SimpleServer(layout_string=layout, rounds=200, bind_addrs=("tcp://*:50007", "tcp://*:50008"))
publisher = SimplePublisher("tcp://*:50012")
server.game_master.register_viewer(publisher)
subscribe_sock = server
tk_open = "TkViewer(%r, %r).run()" % ("tcp://localhost:50012", "tcp://localhost:50013")
tkprocess = subprocess.Popen([get_python_process(),
"-c",
"from pelita.ui.tk_viewer import TkViewer\n" + tk_open])
try:
print(server.bind_addresses)
server.register_teams()
controller = SimpleController(server.game_master, "tcp://*:50013")
controller.run()
server.exit_teams()
from pelita.simplesetup import SimpleClient, SimpleServer
from pelita.player import SimpleTeam, BFSPlayer, BasicDefensePlayer
from my_player import MyPlayer
# setup you own team
my_client = SimpleClient(
SimpleTeam("my team", MyPlayer(), MyPlayer()))
my_client.autoplay_background()
# fight against two strong opponents
enemy_team = SimpleClient(
SimpleTeam("the enemy", BFSPlayer(), BasicDefensePlayer()))
enemy_team.autoplay_background()
server = SimpleServer()
server.run_tk()
cases, pressing CTRL+Z and then entering ‘kill %%’ usually is the way to get rid
of the program. """
from pelita.simplesetup import SimpleClient, SimpleServer
from pelita.player import RandomPlayer, NQRandomPlayer,\
BFSPlayer, BasicDefensePlayer, SimpleTeam
client = SimpleClient(
SimpleTeam("the good ones", RandomPlayer(), NQRandomPlayer()))
client.autoplay_background()
client2 = SimpleClient(
SimpleTeam("the bad ones", BFSPlayer(), BasicDefensePlayer()))
client2.autoplay_background()
server = SimpleServer()
server.run_tk()