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An optional colour specified as a hex integer. The default colour is
white.
Returns
-------
identifier : str
The string identifier used to add the line to the scene.
"""
vis = self.vis
line = (start, end)
self._will_add_expendable_to_scene(line)
vertices = np.column_stack(line)
assert vertices.shape[0] == 3 # easy to get this wrong
identifier = self.get_next_identifer()
vis[identifier].set_object(
g.Line(
g.PointsGeometry(vertices),
g.MeshBasicMaterial(color=colour, transparency=False, opacity=1),
)
)
self._did_add_expendable_to_scene(identifier)
return identifier
--------
add_ray_path : Draws the line using individual line segments. Use this
method when each line segment needs to be drawn with a different colour.
Returns
-------
identifier : str
The string identifier used to add the line to the scene.
"""
vis = self.vis
self._will_add_expendable_to_scene(vertices)
vertices = np.array(vertices)
assert vertices.shape[0] == 3 # easy to get this wrong
identifier = self.get_next_identifer()
vis[identifier].set_object(
g.Line(
g.PointsGeometry(vertices),
g.MeshBasicMaterial(color=colour, transparency=False, opacity=1.0),
)
)
self._did_add_expendable_to_scene(identifier)
return identifier