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return False
if label == "stage_select_cursor_x":
self.stage_select_cursor_x = unpack('I', mem_update[1])[0]
temp = temp & 0x000000ff
self.ready_to_start = not bool(temp)
return False
if label == "controller_status":
temp = unpack('>I', mem_update[1])[0]
temp = temp & 0x000000ff
self.player[player_int].controller_status = enums.ControllerStatus(temp)
return False
if label == "hitbox_1_size":
self.player[player_int].hitbox_1_size = unpack('
invulnerable = False
invulnerability_left = 0
hitlag_frames_left = 0
hitstun_frames_left = 0
charging_smash = 0
jumps_left = 0
on_ground = True
speed_air_x_self = 0
speed_y_self = 0
speed_x_attack = 0
speed_y_attack = 0
speed_ground_x_self = 0
cursor_x = 0
cursor_y = 0
coin_down = False
controller_status = enums.ControllerStatus.CONTROLLER_UNPLUGGED
off_stage = False
transformed = False
iszelda = False
iasa = 0
moonwalkwarning = False
hitbox_1_size = 0
hitbox_2_size = 0
hitbox_3_size = 0
hitbox_4_size = 0
hitbox_1_status = False
hitbox_2_status = False
hitbox_3_status = False
hitbox_4_status = False
hitbox_1_x = 0
hitbox_1_y = 0
hitbox_2_x = 0