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def __init__(self):
Component.__init__(self)
self.data = 1
def __init__(self):
Component.__init__(self)
self.entities = []
self.dirtyEntities = []
self.removedEntities = []
self.deleting_files = False
self.signal_waiting = 0
#initial values
self.time_update = naali.config.Get("AutoSaveSettings", "time_for_update")
if self.time_update is None:
self.time_update = 120
else:
self.time_update = int(self.time_update)
self.save = naali.config.Get("AutoSaveSettings", "save")
if self.save is None:
self.save = True
def __init__(self):
Component.__init__(self)
#self.proxywidget = None
self.container = None
self.webview = None
self.lineedit_address = None
self.progress_bar = None
self.progress_label = None
self.button_back = None
self.button_forward = None
self.button_go = None
self.button_refresh = None
self.button_stop = None
global instance
instance = self
def __init__(self):
Component.__init__(self)
self.worldstream = None
#self.worldstream = r.getServerConnection()
self.queue = Queue.Queue()
self.window = EstateManagementWindow(self, self.queue)
self.uievents = UIEventManagement(self.window)
self.rexlogic = r.getRexLogic()
self.appdatafolder = ""
try:
self.appdatafolder = r.getApplicationDataDirectory()
except:
r.logInfo("Unexpected error:", sys.exc_info()[0])
self.rexlogic.connect("OnIncomingEstateOwnerMessage(QVariantList)", self.onEstateOwnerMessage)
self.ents = []
self.managers = {}
self.banned = {}
def __init__(self):
Component.__init__(self)
self.data = 1
def __init__(self):
# instanciated from the c++ side, as modulemanager there
assert self.instance is None
ComponentRunner.instance = self #is used as a singleton now
# Create a new circuits Manager
self.m = Manager()# + Debugger()
Component.__init__(self)
m = self.m
#or __all__ in pymodules __init__ ? (i.e. import pymodules would do that)
import autoload
autoload.load(m)
self.forwardevent = True
r.eventhandled = False
self.mouseinfo = MouseInfo(0,0,0,0)
#m.start()
def __init__(self):
self.sels = []
Component.__init__(self)
self.window = window.ObjectEditWindow(self)
self.resetValues()
self.worldstream = r.getServerConnection()
self.usingManipulator = False
self.useLocalTransform = False
self.cpp_python_handler = None
self.left_button_down = False
self.keypressed = False
self.shortcuts = {
(Qt.Key_Z, Qt.ControlModifier) : self.undo,
(Qt.Key_Delete, Qt.NoModifier) : self.deleteObject,
(Qt.Key_L, Qt.AltModifier) : self.linkObjects,
(Qt.Key_L, Qt.ControlModifier|Qt.ShiftModifier) : self.unlinkObjects,
}
def __init__(self):
Component.__init__(self)
self._commService = naali.communicationsservice
self._voiceSession = None
self._indicators = {}
self._commService.connect("InWorldVoiceAvailable()", self.onNewVoiceSession)
def __init__(self):
Component.__init__(self)
"""
This dictionary has the keyboard commands, well the
event ids for different keys that are currently enabled
on the python side. Now using qt input constants.
(KEY_ID, MOD_ID): methodToCall()
"""
self.inputmap = {
(Qt.Key_Period, Qt.AltModifier): self.run_commandpy,
(Qt.Key_F11, Qt.NoModifier): self.restart_modulemanager
}
#r.MoveForwardPressed: self.overrideForwardWalking #overrides the moveforward event
inputcontext.connect('KeyPressed(KeyEvent*)', self.on_keypressed)
#XXX a temp hack to have restart work in login screen / ether too