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protected generateSphere2Node(parent: SceneNode): SceneNode {
/* Create node and transform */
const node = parent.addNode(new SceneNode('mesh'));
const translate = mat4.fromTranslation(mat4.create(), vec3.fromValues(1.0, 0.0, 0.0));
const scale = mat4.fromScaling(mat4.create(), vec3.fromValues(0.4, 0.4, 0.4));
const transformMatrix = mat4.multiply(mat4.create(), translate, scale);
const transform = new TransformComponent(transformMatrix);
node.addComponent(transform);
/* Create material */
const material = new SceneExampleMaterial(this._context, 'ExampleMaterial2');
material.textured = false;
/* Create geometry. */
const geometry = new GeosphereGeometry(
this._context,
'mesh',
1.0,
protected generateSphere1Node(parent: SceneNode): SceneNode {
const gl = this._context.gl;
/* Create node and transform */
const node = parent.addNode(new SceneNode('mesh'));
const translate = mat4.fromTranslation(mat4.create(), vec3.fromValues(0.0, 0.0, 0.0));
const scale = mat4.fromScaling(mat4.create(), vec3.fromValues(0.4, 0.4, 0.4));
const transformMatrix = mat4.multiply(mat4.create(), translate, scale);
const transform = new TransformComponent(transformMatrix);
node.addComponent(transform);
/* Create and load texture. */
const texture = new Texture2D(this._context, 'Texture');
texture.initialize(1, 1, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE);
texture.fetch('./data/concrete_floor_02_diff_1k.webp', false).then(() => {
this.invalidate(true);
});
/* Create material */
const material = new SceneExampleMaterial(this._context, 'ExampleMaterial1');
protected generateBoxNode(parent: SceneNode): SceneNode {
/* Create node and transform */
const node = parent.addNode(new SceneNode('mesh'));
const translate = mat4.fromTranslation(mat4.create(), vec3.fromValues(-1.0, 0.0, 0.0));
const scale = mat4.fromScaling(mat4.create(), vec3.fromValues(0.5, 0.5, 0.5));
const transformMatrix = mat4.multiply(mat4.create(), translate, scale);
const transform = new TransformComponent(transformMatrix);
node.addComponent(transform);
/* Create material */
const material = new SceneExampleMaterial(this._context, 'ExampleMaterial3');
material.textured = false;
/* Create geometry. */
const geometry = new CuboidGeometry(this._context, 'mesh', true);
geometry.initialize(this._aMeshVertex, this._aMeshTexCoord);
protected generateSphere1Node(parent: SceneNode): SceneNode {
const gl = this._context.gl;
/* Create node and transform */
const node = parent.addNode(new SceneNode('mesh'));
const translate = mat4.fromTranslation(mat4.create(), vec3.fromValues(0.0, 0.0, 0.0));
const scale = mat4.fromScaling(mat4.create(), vec3.fromValues(0.4, 0.4, 0.4));
const transformMatrix = mat4.multiply(mat4.create(), translate, scale);
const transform = new TransformComponent(transformMatrix);
node.addComponent(transform);
/* Create and load texture. */
const texture = new Texture2D(this._context, 'Texture');
texture.initialize(1, 1, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE);
texture.fetch('./data/concrete_floor_02_diff_1k.webp', false).then(() => {
this.invalidate(true);
});
/* Create material */
const material = new SceneExampleMaterial(this._context, 'ExampleMaterial1');
protected generateSphere2Node(parent: SceneNode): SceneNode {
/* Create node and transform */
const node = parent.addNode(new SceneNode('mesh'));
const translate = mat4.fromTranslation(mat4.create(), vec3.fromValues(1.0, 0.0, 0.0));
const scale = mat4.fromScaling(mat4.create(), vec3.fromValues(0.4, 0.4, 0.4));
const transformMatrix = mat4.multiply(mat4.create(), translate, scale);
const transform = new TransformComponent(transformMatrix);
node.addComponent(transform);
/* Create material */
const material = new SceneExampleMaterial(this._context, 'ExampleMaterial2');
material.textured = false;
/* Create geometry. */
const geometry = new GeosphereGeometry(
this._context,
'mesh',
1.0,
protected generateScene(): void {
this._scene = new SceneNode('root');
this.generateSphere1Node(this._scene);
this.generateSphere2Node(this._scene);
this.generateBoxNode(this._scene);
}
protected generateScene(): void {
this._scene = new SceneNode('root');
this.generateSphere1Node(this._scene);
this.generateSphere2Node(this._scene);
this.generateBoxNode(this._scene);
}