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if (piece.sourceLayer.isGuestInput) {
hasGuestItems = true
}
}
}
// add the piece to the map to make future searches quicker
piecesLookup[piece._id] = piece
if (piece.continuesRefId && piecesLookup[piece.continuesRefId]) {
piecesLookup[piece.continuesRefId].continuedByRef = piece
piece.continuesRef = piecesLookup[piece.continuesRefId]
}
})
// Use the SuperTimeline library to resolve all the items within the Part
let tlResolved = SuperTimeline.Resolver.resolveTimeline(partTimeline, { time: 0 })
// furthestDuration is used to figure out how much content (in terms of time) is there in the Part
let furthestDuration = 0
_.each(tlResolved.objects, (obj) => {
if (obj.resolved.resolved) {
// Timeline actually has copies of the content object, instead of the object itself, so we need to match it back to the Part
let piece = piecesLookup[obj.content.id]
const instance = obj.resolved.instances[0]
if (instance) {
piece.renderedDuration = instance.end ? (instance.end - instance.start) : null
// if there is no renderedInPoint, use 0 as the starting time for the item
piece.renderedInPoint = instance.start ? instance.start - TIMELINE_TEMP_OFFSET : 0
// if the duration is finite, set the furthestDuration as the inPoint+Duration to know how much content there is
if (
Number.isFinite(piece.renderedDuration || 0) &&