How to use the scratch-svg-renderer.BitmapAdapter function in scratch-svg-renderer

To help you get started, we’ve selected a few scratch-svg-renderer examples, based on popular ways it is used in public projects.

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github LLK / scratch-gui / src / lib / file-uploader.js View on Github external
case 'image/jpeg': {
        costumeFormat = storage.DataFormat.JPG;
        assetType = storage.AssetType.ImageBitmap;
        break;
    }
    case 'image/png': {
        costumeFormat = storage.DataFormat.PNG;
        assetType = storage.AssetType.ImageBitmap;
        break;
    }
    default:
        log.warn(`Encountered unexpected file type: ${fileType}`);
        return;
    }

    const bitmapAdapter = new BitmapAdapter();
    const addCostumeFromBuffer = function (dataBuffer) {
        const vmCostume = createVMAsset(
            storage,
            costumeName,
            assetType,
            costumeFormat,
            dataBuffer
        );
        handleCostume(vmCostume);
    };

    if (costumeFormat === storage.DataFormat.SVG) {
        // Must pass in file data as a Uint8Array,
        // passing in an array buffer causes the sprite/costume
        // thumbnails to not display because the data URI for the costume
        // is invalid
github LLK / scratch-vm / src / playground / benchmark.js View on Github external
new ProfilerRun({
        vm,
        warmUpTime,
        maxRecordedTime
    }).run();

    // Instantiate the renderer and connect it to the VM.
    const canvas = document.getElementById('scratch-stage');
    const renderer = new ScratchRender(canvas);
    Scratch.renderer = renderer;
    vm.attachRenderer(renderer);
    const audioEngine = new AudioEngine();
    vm.attachAudioEngine(audioEngine);
    vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
    vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());

    // Feed mouse events as VM I/O events.
    document.addEventListener('mousemove', e => {
        const rect = canvas.getBoundingClientRect();
        const coordinates = {
            x: e.clientX - rect.left,
            y: e.clientY - rect.top,
            canvasWidth: rect.width,
            canvasHeight: rect.height
        };
        Scratch.vm.postIOData('mouse', coordinates);
    });
    canvas.addEventListener('mousedown', e => {
        const rect = canvas.getBoundingClientRect();
        const data = {
            isDown: true,
github LLK / scratch-gui / src / containers / stage.jsx View on Github external
dragId: null,
            colorInfo: null,
            question: null,
            sprites: null,
            stageURL: null
        };
        if (this.props.vm.renderer) {
            this.renderer = this.props.vm.renderer;
            this.canvas = this.renderer.canvas;
        } else {
            this.canvas = document.createElement('canvas');
            this.renderer = new Renderer(this.canvas);
            this.props.vm.attachRenderer(this.renderer);
        }
        this.props.vm.attachV2SVGAdapter(new V2SVGAdapter());
        this.props.vm.attachV2BitmapAdapter(new V2BitmapAdapter());
        this.props.vm.setVideoProvider(new VideoProvider());
        this.props.vm.on('LOADED_PROJECT', () => {
            console.log('LOADED PROJECT');
            requestAnimationFrame(this.step.bind(this));
        });
    }
    componentDidMount () {

scratch-svg-renderer

SVG renderer for Scratch

AGPL-3.0
Latest version published 19 hours ago

Package Health Score

75 / 100
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