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function windows() {
// Windows C++ APIs' functions are declared with capitals, so this rule has to be turned off
// Get a "handle" of the active window
const activeWindowHandle = user32.GetForegroundWindow();
if (ref.isNull(activeWindowHandle)) {
return undefined; // Failed to get active window handle
}
// Get memory address of the window handle as the "window ID"
const windowId = ref.address(activeWindowHandle);
// Get the window text length in "characters" to create the buffer
const windowTextLength = user32.GetWindowTextLengthW(activeWindowHandle);
// Allocate a buffer large enough to hold the window text as "Unicode" (UTF-16) characters (using ref-wchar-napi)
// This assumes using the "Basic Multilingual Plane" of Unicode, only 2 characters per Unicode code point
// Include some extra bytes for possible null characters
const windowTextBuffer = Buffer.alloc((windowTextLength * 2) + 4);
// Write the window text to the buffer (it returns the text size, but it's not used here)
user32.GetWindowTextW(activeWindowHandle, windowTextBuffer, windowTextLength + 2);
// Remove trailing null characters
const windowTextBufferClean = ref.reinterpretUntilZeros(windowTextBuffer, wchar.size);
// The text as a JavaScript string
const windowTitle = wchar.toString(windowTextBufferClean);
// Allocate a buffer to store the process ID
const processIdBuffer = ref.alloc('uint32');
// Write the process ID creating the window to the buffer (it returns the thread ID, but it's not used here)
function windows() {
// Windows C++ APIs' functions are declared with capitals, so this rule has to be turned off
// Get a "handle" of the active window
const activeWindowHandle = user32.GetForegroundWindow();
if (isNull(activeWindowHandle)) {
return undefined; // Failed to get active window handle
}
// Get memory address of the window handle as the "window ID"
const windowId = address(activeWindowHandle);
// Allocate a buffer to store the process ID
const processIdBuffer = alloc('uint32');
// Write the process ID creating the window to the buffer (it returns the thread ID, but it's not used here)
user32.GetWindowThreadProcessId(activeWindowHandle, processIdBuffer);
// Get the process ID as a number from the buffer
const processId = get(processIdBuffer);
// Create a new instance of Rect, the struct required by the `GetWindowRect` method
const bounds = new Rect();
// Get the window bounds and save it into the `bounds` variable
const getWindowRectResult = user32.GetWindowRect(activeWindowHandle, bounds.ref());
if (getWindowRectResult === 0) {
return undefined; // Failed to get window rect
}