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const DJBar = () => {
////
// Hooks
//
const dispatch = useDispatch();
const room = useSelector(RoomSelectors.currentRoom);
const activeDjId = room.get('activeDj');
const peerId = useSelector(BuoySelectors.peerId);
////
// Rendering
//
const isDj = room.get('djs').indexOf(peerId) !== -1;
if (!isDj) {
return false;
}
return (
<div>
</div>
export function InsightTool(): JSX.Element {
const { insightsIndex, recipe } = useSelector((s: AppState) => s);
const [active, setActive] = React.useState(false);
const dispatch = useDispatch();
const classes = useStyles();
/**
* Get element to attach insights to.
*/
function getElement(elements: HTMLElement[]): HTMLElement | undefined {
// Remove #ast and any ancestors
elements.splice(
elements.findIndex((el) => el.id == 'ast'),
elements.length,
);
// Remove non-ast elements
elements = elements.filter((el) => el.getAttribute('ast') !== null);
// Reverse list so it's [parent,child]
const DiscoverFiltersSidebar = ({ intl, match, history }) => {
// redux-store
const dispatch = useDispatch();
const wobjects = useSelector(getFilteredObjects);
const userLocation = useSelector(getUserLocation);
const filters = useSelector(getAvailableFilters);
const activeFilters = useSelector(getActiveFilters);
const hasMap = useSelector(getHasMap);
if (isEmpty(userLocation)) {
dispatch(getCoordinates());
}
const setSearchArea = map => dispatch(setFiltersAndLoad({ ...activeFilters, map }));
const handleMapSearchClick = map => {
setSearchArea(map);
dispatch(setMapFullscreenMode(false));
};
export const InstrumentForm = (props) => {
const {instrument, onChange, path, onDelete} = props;
const dispatch = useDispatch();
const classes = useStyles();
const status = ObjectStatus(instrument.id || 'new', 'Instrument')
const onSubmit = (values) => {
console.log(values)
values = ObjectCheckForInitialValues(instrument, values)
console.log(values)
if(isNil(instrument.id)){
dispatch(Instrument.create(values))
}else{
dispatch(Instrument.update(instrument.id, values))
}
}
return (
function GameModalTimesUp(props) {
const dispatch = useDispatch();
const [showModal, setShowModal] = useState(false);
const score = useSelector(state => state.gameStatus.score, shallowEqual);
const time = useSelector(state => state.gameStatus.time, shallowEqual);
useEffect(() => {
if (time === 0) {
setShowModal(true);
}
}, [time, showModal]);
function handlePlayAgain() {
setShowModal(false);
dispatch({
type: gameConstants.RESTART
});
export default function MultipleSlot({pos, options}) {
const dispatch = useDispatch();
return (
<div style="{{top:">
{options.map(option => (
<option> dispatch(option.action())} />
))}
</option></div>
);
}
const Navbar = ({ history }) => {
const [activeItem, setActiveItem] = useState("");
const { user, isAuthenticated } = useSelector(state => state.auth);
const dispatch = useDispatch();
const handleItemClick = (_e, { name }) => {
setActiveItem(name);
history.push(`/${name}`);
};
const handleResultSelect = result =>
history.push(`/games/${result.slug}`, result.slug);
return (
<menu>
<div>
<img src="/earth.svg" alt="logo"></div></menu>
function Home({componentId}: HomeProps) {
function renderInner(props) {
return (
);
}
const dispatch = useDispatch();
return
return (
);
return (