How to use the react-native-sound.MAIN_BUNDLE function in react-native-sound

To help you get started, we’ve selected a few react-native-sound examples, based on popular ways it is used in public projects.

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github rico-c / NeatMusic / NeatMusic / src / page / player.js View on Github external
}), () => {
                    // 第一次播放时还没有whoosh对象,需要判断
                    if (this.whoosh.release) { this.whoosh.release() };
                    this.whoosh = new Sound(this.state.uri, Sound.MAIN_BUNDLE, (error) => {
                        if (error) {
                            console.log('failed to load the sound', error);
                            return;
                        }
                        this.whoosh.setVolume(1);
                        this.whoosh.setNumberOfLoops(-1);
                        // 播放完成后的回调,当Loops为无限时不会触发
                        this.whoosh.play((success) => {
                            if (success) {
                                store.dispatch(controlPlay(store.getState().songOrder + 1));
                            } else {
                                this.whoosh.reset();
                            }
                        });
                        this.setState({ playing: true })
                    });
github shellfly / AwesomeProject / app / utils / soundPlayer.js View on Github external
["chord_nice", "chord_prompt", "right_answer", "wrong_answer"].forEach((s) => {
  // Load the sound file  from the app bundle
  // Have to add mp3 files to project and restart simulator
  sounds[s] = new Sound(`${s}.mp3`, Sound.MAIN_BUNDLE, (error) => {
    if (error) {
      console.log("failed to load the sound", error);
    }
  });
});
github duytq94 / react-native-fb-reactions-animation / App / Containers / Animation / Animation.Screen.js View on Github external
constructor (props) {
    super(props)
    this.backPress = this.handleBackPress.bind(this)

    this.soundBoxDown = new Sound('box_down.mp3', Sound.MAIN_BUNDLE, (error) => { })
    this.soundBoxUp = new Sound('box_up.mp3', Sound.MAIN_BUNDLE, (error) => { })
    this.soundIconChoose = new Sound('icon_choose.mp3', Sound.MAIN_BUNDLE, (error) => { })
    this.soundIconFocus = new Sound('icon_focus.mp3', Sound.MAIN_BUNDLE, (error) => { })
    this.soundShortTouchLike = new Sound('short_press_like.mp3', Sound.MAIN_BUNDLE, (error) => { })

    // Slow down speed animation here (1 = default)
    this.timeDilation = this.props.navigation.state.params.speed

    // If duration touch longer than it, mean long touch
    this.durationLongPress = 250

    // Variables to check
    // 0 = nothing, 1 = like, 2 = love, 3 = haha, 4 = wow, 5 = sad, 6 = angry
    this.isTouchBtn = false

    this.isLongTouch = false
github mmazzarolo / tap-the-number / src / services / audio.js View on Github external
const initializeSound = (name: string) => {
  return new ReactNativeSound(name, ReactNativeSound.MAIN_BUNDLE, err => {
    if (err) {
      console.warn('failed to load the sound', err);
    }
  });
};
github tpyoung / Ohaiyo / src / Alarm.js View on Github external
setInterval(() => { 
			if (this.state.secondsUntilWake > 0 && this.state.timePicked === true) {
			 this.setState({secondsUntilWake: this.state.secondsUntilWake - 5})
			} 
			if (this.state.secondsUntilWake === 0) {
					//sound to play when alarm goes off with error handling
					let alarm = new Sound('tone.mp3', Sound.MAIN_BUNDLE, (error) => {
					  if (error) {
					    console.log('error:', error);
					  } else {
					  	alarm.play();
					  	}
					});
				}
		}, 5000);
	}
github builderscon / session-timer / react-native / react-redux / lib / sound.ios.js View on Github external
import Sound from 'react-native-sound'

const SOUND_FILE_NAME = 'tin2.mp3'
const ting = new Sound(SOUND_FILE_NAME, Sound.MAIN_BUNDLE, (error) => {
    if (error) {
        console.log('cant load sound', SOUND_FILE_NAME)
    }
})

export default class {
    static play() {
        ting.play()
    }

    static playTwice() {
        ting.play()
        const timeoutId = setTimeout(() => {
            ting.stop()
            const innerId = setTimeout(() => {
                ting.play()
github punksta / Cat-or-dog / src / utils / music.js View on Github external
const Sound = require("react-native-sound");

const FailureCat = new Sound("angry_cat.mp3", Sound.MAIN_BUNDLE, error => {});

const FailureDog = new Sound("angry_dog.was", Sound.MAIN_BUNDLE, error => {});

export const playFailureCat = () => {
	if (FailureCat.isPlaying) {
		FailureCat.stop(() => FailureCat.play());
	} else {
		FailureCat.play();
	}
};

export const playFailureDog = () => {
	if (FailureDog.isPlaying) {
		FailureDog.stop(() => FailureDog.play());
	} else {
		FailureDog.play();
	}
};
github halilb / react-native-chess / src / components / board / Board.js View on Github external
import React, { Component, PropTypes } from 'react';
import { Dimensions, View, StyleSheet } from 'react-native';

import { Chess } from 'chess.js';
import Sound from 'react-native-sound';

import Square from './Square';
import Piece from './Piece';

const screenWidth = Dimensions.get('window').width;
const DIMENSION = 8;
const COLUMN_NAMES = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];

const moveSound = new Sound('move.mp3', Sound.MAIN_BUNDLE);
const captureSound = new Sound('capture.mp3', Sound.MAIN_BUNDLE);

export default class BoardView extends Component {
  static propTypes = {
    fen: PropTypes.string,
    size: PropTypes.number.isRequired,
    showNotation: PropTypes.bool,
    color: PropTypes.oneOf(['w', 'b']),
    shouldSelectPiece: PropTypes.func,
    onMove: PropTypes.func,
    style: View.propTypes.style,
  };

  static defaultProps = {
    size: screenWidth - 32,
    showNotation: true,
github zmxv / react-native-sound-demo / main.js View on Github external
);

const resultIcons = {
  '': '',
  pending: '?',
  playing: '\u25B6',
  win: '\u2713',
  fail: '\u274C',
};

const audioTests = [
  {
    title: 'mp3 in bundle',
    url: 'advertising.mp3',
    basePath: Sound.MAIN_BUNDLE,
  },
  {
    title: 'mp3 in bundle (looped)',
    url: 'advertising.mp3',
    basePath: Sound.MAIN_BUNDLE,
    onPrepared: (sound, component) => {
      sound.setNumberOfLoops(-1);
      component.setState({loopingSound: sound});
    },
  },
  {
    title: 'mp3 via require()',
    isRequire: true,
    url: require('./advertising.mp3'),
  },
  {
github NordicMuseum / Nordic-Museum-Audio-Guide / v2 / src / actors / audio.js View on Github external
return new Promise((resolve, reject) => {
      const locale = localeOrder.shift();
      const audioUrl = Platform.select({
        ios: `audio/${audioID}/${audioID}${locale}.mp3`,
        android: `audio_${audioID}${locale.toLowerCase()}.mp3`,
      });

      this.unloadAudio();
      this._loadedSound = new Sound(audioUrl, Sound.MAIN_BUNDLE, error => {
        if (error) {
          this.unloadAudio();

          if (localeOrder.length === 0) {
            reject(`Cannot load file: ${audioUrl}`);
            return;
          }

          resolve(
            this.loadAudio({
              audioID,
              localeOrder,
              playAudioAfterLoad,
            }),
          );
        }

react-native-sound

React Native module for playing sound clips on iOS, Android, and Windows

MIT
Latest version published 3 years ago

Package Health Score

69 / 100
Full package analysis