How to use the react-art.Surface function in react-art

To help you get started, we’ve selected a few react-art examples, based on popular ways it is used in public projects.

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github circuitsim / circuit-simulator / src / components / CircuitCanvas.jsx View on Github external
import React from 'react';
import ReactArt from 'react-art';
import ImmutablePropTypes from 'react-immutable-proptypes';
import {Map} from 'immutable';

import Colors from '../styles/Colors.js';
import EventTypes from '../update/EventTypes.js';
import {relMouseCoords} from './utils/DrawingUtils.js';
import {getKeyCombo} from '../utils/KeyboardShortcuts.js';

const Surface = ReactArt.Surface;

const addPropsAndCreate = (extraProps) => (element) => {
  // https://facebook.github.io/react/docs/multiple-components.html#dynamic-children
  const props = Object.assign({key: element.props.id}, extraProps || {}, element.props);
  return React.createElement(element.component, props);
};

const toJS = e => e.toJS();

const convert = {
  mousedown: EventTypes.CanvasMouseDown,
  mousemove: EventTypes.CanvasMouseMove,
  mouseup: EventTypes.CanvasMouseUp,
  keydown: EventTypes.KeyDown
};
github talldan / hex-demo / src / js / index.js View on Github external
var Events = require('events');
var indejection = require('indejection');
var container = indejection();

// libs
container
	.register('React', React, { maker: 'fixed' })
	.register('_', require('lodash'), { maker: 'fixed' })
	.register('rsvp', require('rsvp'), { maker: 'fixed' })
	.register('eventEmitter', function() { return new Events.EventEmitter() })
	.register('seedrandom', require('seedrandom'), { maker: 'fixed' })
	.register('displayHelper', require('./utilities/displayHelper'), { maker: 'singleton' });

// components
container
	.register('Surface', ReactArt.Surface, { maker : 'fixed' })
	.register('Group', ReactArt.Group, { maker : 'fixed' })
	.register('Path', ReactArt.Path, { maker : 'fixed' })
	.register('Shape', ReactArt.Shape, { maker : 'fixed' })
	.register('App', require('./components/app.jsx'))
	.register('GameBoard', require('./components/game-board.jsx'))
	.register('HexGrid', require('./components/hex-grid.jsx'))
	.register('HexTile', require('./components/hex-tile.jsx'));

// mixins
container
	.register('PureRenderMixin', React.addons.PureRenderMixin, { maker: 'fixed' });

var React = container.get('React');
var AppElement = React.createElement(container.get('App'));
React.render(AppElement, document.body);
github allofthenorthwood / algorithms / NodeTree.jsx View on Github external
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;

var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
        .moveTo(x1, y1)
        .lineTo(x2, y2);
github allofthenorthwood / algorithms / ConnectionViewer.jsx View on Github external
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;


var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
        .moveTo(x1, y1)
github reactjs / react-art / examples / vector-widget / VectorWidget.js View on Github external
/**
 * Copyright 2013 Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
"use strict";

var React = require('react');
var ReactART = require('react-art');
var Group = ReactART.Group;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Transform = ReactART.Transform;

var MOUSE_UP_DRAG = 0.978;
var MOUSE_DOWN_DRAG = 0.9;
var MAX_VEL = 11;
var CLICK_ACCEL = 3;
var BASE_VEL = 0.15;

/**
 * An animated SVG component.
 */
var VectorWidget = React.createClass({
  /**
   * Initialize state members.
   */
  getInitialState: function() {
github facebook / react / fixtures / art / VectorWidget.js View on Github external
/**
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
'use strict';

var Circle = require('react-art/Circle');
var React = require('react');
var ReactART = require('react-art');
var Group = ReactART.Group;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Transform = ReactART.Transform;

var MOUSE_UP_DRAG = 0.978;
var MOUSE_DOWN_DRAG = 0.9;
var MAX_VEL = 11;
var CLICK_ACCEL = 3;
var BASE_VEL = 0.15;

/**
 * An animated SVG component.
 */
class VectorWidget extends React.Component {
  /**
   * Initialize state members.
   */
  state = {degrees: 0, velocity: 0, drag: MOUSE_UP_DRAG};
github rosskhanas / react-qr-code / examples / main / index.js View on Github external
import React from 'react';
import ReactART from 'react-art';
import Rectangle from 'react-art/lib/Rectangle.art';
import ReactDOM from 'react-dom';
import QRCode from 'react-qr-code';

ReactDOM.render(
	,
	document.getElementById('Container')
);

react-art

React ART is a JavaScript library for drawing vector graphics using React. It provides declarative and reactive bindings to the ART library. Using the same declarative API you can render the output to either Canvas, SVG or VML (IE8).

MIT
Latest version published 6 months ago

Package Health Score

88 / 100
Full package analysis