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import * as ex from 'excalibur';
export class Player extends ex.Actor {
constructor() {
super({
pos: new ex.Vector(150, 150),
width: 25,
height: 25,
color: new ex.Color(255, 255, 255)
});
}
}
constructor() {
super({
pos: new ex.Vector(150, 150),
width: 25,
height: 25,
color: new ex.Color(255, 255, 255)
});
}
}
constructor() {
super({ width: 800, height: 600, displayMode: ex.DisplayMode.FullScreen });
}
import * as ex from 'excalibur';
var game = new ex.Engine({ width: 500, height: 500 });
var hello = new ex.Label('Hello World', 100, 100, 'Arial');
hello.color = ex.Color.Red;
hello.fontSize = 20;
game.add(hello);
game.start();
import * as ex from 'excalibur';
var game = new ex.Engine({ width: 500, height: 500 });
var hello = new ex.Label('Hello World', 100, 100, 'Arial');
hello.color = ex.Color.Red;
hello.fontSize = 20;
game.add(hello);
game.start();
public start(loader: ex.Loader) {
return super.start(loader);
}
}
const game = new Game();
const levelOne = new LevelOne(game);
const player = new Player();
player.addDrawing(Resources.Sword);
levelOne.add(player);
game.add('levelOne', levelOne);
let loader = new ex.Loader();
for (let key in Resources) {
loader.addResource(Resources[key]);
}
game.start(loader).then(() => {
game.goToScene('levelOne');
});
import * as ex from 'excalibur';
const sword = require('./images/sword.png');
let Resources = {
Sword: new ex.Texture(sword)
}
export { Resources }
constructor() {
super({
pos: new ex.Vector(150, 150),
width: 25,
height: 25,
color: new ex.Color(255, 255, 255)
});
}
}