How to use the es6-symbol.toPrimitive function in es6-symbol

To help you get started, we’ve selected a few es6-symbol examples, based on popular ways it is used in public projects.

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github vitalyq / react-trigger-change / test / vendor / es6-set.js View on Github external
module.exports = function () {
	var symbol;
	if (typeof Symbol !== 'function') return false;
	symbol = Symbol('test symbol');
	try { String(symbol); } catch (e) { return false; }

	// Return 'true' also for polyfills
	if (!validTypes[typeof Symbol.iterator]) return false;
	if (!validTypes[typeof Symbol.toPrimitive]) return false;
	if (!validTypes[typeof Symbol.toStringTag]) return false;

	return true;
};
github BlackDice / lill / lib / lill-browser.js View on Github external
module.exports = function () {
	var symbol;
	if (typeof Symbol !== 'function') return false;
	symbol = Symbol('test symbol');
	try {
		if (String(symbol) !== 'Symbol (test symbol)') return false;
	} catch (e) { return false; }
	if (typeof Symbol.iterator === 'symbol') return true;

	// Return 'true' for polyfills
	if (typeof Symbol.isConcatSpreadable !== 'object') return false;
	if (typeof Symbol.isRegExp !== 'object') return false;
	if (typeof Symbol.iterator !== 'object') return false;
	if (typeof Symbol.toPrimitive !== 'object') return false;
	if (typeof Symbol.toStringTag !== 'object') return false;
	if (typeof Symbol.unscopables !== 'object') return false;

	return true;
};
github goatslacker / alt / foo.js View on Github external
module.exports = function () {
	var symbol;
	if (typeof Symbol !== 'function') return false;
	symbol = Symbol('test symbol');
	try { String(symbol); } catch (e) { return false; }
	if (typeof Symbol.iterator === 'symbol') return true;

	// Return 'true' for polyfills
	if (typeof Symbol.isConcatSpreadable !== 'object') return false;
	if (typeof Symbol.isRegExp !== 'object') return false;
	if (typeof Symbol.iterator !== 'object') return false;
	if (typeof Symbol.toPrimitive !== 'object') return false;
	if (typeof Symbol.toStringTag !== 'object') return false;
	if (typeof Symbol.unscopables !== 'object') return false;

	return true;
};