How to use the ember-animated/motions/scale function in ember-animated

To help you get started, we’ve selected a few ember-animated examples, based on popular ways it is used in public projects.

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github nypublicradio / ember-hifi / tests / dummy / app / components / cached-sounds / component.js View on Github external
keptSprites.forEach(sprite => {
       parallel(move(sprite), scale(sprite));
     });
github ember-animation / ember-animated / tests / dummy / app / components / beacon-demo.js View on Github external
insertedSprites.forEach(sprite => {
      sprite.startAtSprite(beacons.one);
      parallel(move(sprite, scale(sprite)));
    });
github nypublicradio / ember-hifi / tests / dummy / app / components / sound-container / component.js View on Github external
sentSprites.forEach(sprite => {
       parallel(move(sprite), scale(sprite));
     });
github ember-animation / ember-animated / tests / dummy / app / controllers / demos / beacon.js View on Github external
insertedSprites.forEach(sprite => {
      sprite.startAtSprite(beacons.beacontest);
      parallel(move(sprite, scale(sprite)));
    });
github ef4 / living-animation / src / ui / routes / affordances / detail / controller.js View on Github external
receivedSprites.forEach(sprite => {
      sprite.applyStyles({
        zIndex: 1
      });
      move(sprite);
      scale(sprite);
    });
  }
github cardstack / portfolio / packages / common / addon / components / moving-item.js View on Github external
sentSprites.forEach(sprite => {
      sprite.applyStyles({ 'z-index': 1 });
      move(sprite);
      if (sprite.element.tagName === 'svg') {
        scale(sprite);
      } else {
        adjustCSS.property('font-size')(sprite);
        adjustCSS.property('letter-spacing')(sprite);
        adjustCSS.property('line-height')(sprite);
      }
    });
  },
github ef4 / living-animation / src / ui / routes / affordances / index / controller.js View on Github external
sentSprites.concat(receivedSprites).forEach(sprite => {
      sprite.applyStyles({
        zIndex: 1
      });
      move(sprite);
      scale(sprite);
    });