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window.addEventListener('resize', fit(canvas), false)
let animating = true
const toggleAnimation = () => { animating = !animating }
const settings = {
particles: 800000,
excitability: 10,
pointWidth: 1,
pullStrength: 2.5,
decay: 2
}
const origSettings = Object.assign({}, settings)
const gui = new GUI()
gui.add(settings, 'particles', 4, 1500000).step(1).listen().onFinishChange(restart)
gui.add(settings, 'excitability', 10, 500).step(10).listen()
// gui.add(settings, 'pointWidth', 0.5, 6).listen()
gui.add(settings, 'pullStrength', 0, 3).step(0.1).listen()
gui.add(settings, 'decay', -10, 10).step(1).listen()
gui.add({ 'start / stop': toggleAnimation }, 'start / stop')
gui.add({ restart }, 'restart')
gui.add({ reset }, 'reset')
window.gui = gui
function reset () {
Object.assign(settings, origSettings)
restart()
}
UIModel.prototype.set = function(attr, value) {
var oldValue = this[attr];
this[attr] = value;
this.emit('change', attr, value, oldValue);
this.emit('change:' + attr, value, oldValue);
}
UIModel.prototype.get = function(attr) {
return this[attr];
}
var uiModel = new UIModel();
// GUI
var gui = f1 = new dat.GUI();
var controllers = {};
// display settings
var folders = {};
folders['display'] = gui.addFolder('display settings');
folders['sound'] = gui.addFolder('sound settings');
_.each(settings, function(setting, attr) {
controllers[attr] = folders[setting.folder].add(uiModel, attr, setting.range[0], setting.range[1]);
controllers[attr].onChange(function(value) { uiModel.set(attr, value); })
});
// gui.close();
module.exports = uiModel;
BrotJS.prototype.setupGUI = function() {
var self = this;
self.gui = new dat.GUI();
self.gui.add(self, 'addBuddhabrot');
// The 'download' attribute is needed in order to provide a filename
if (featureDetection.downloadAttribute) {
self.gui.add(self, 'saveImage');
}
};
Math.cos(rads) * dist + canvasCenter[0],
Math.sin(rads) * dist + canvasCenter[1]
]
return { color, position }
})
const params = Object.assign({}, settings, {
randomFn: rand,
context: ctx,
colors: colors
})
const draw = watercolor(params)
draw()
}
const gui = new GUI()
gui.add(settings, 'colors', 1, 6).step(1).onChange(ctx.setup.bind(ctx))
// gui.add(settings, 'shapePoints', 3, 15).step(1).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'spread', 1, 1000).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'colorSize', 1, 1000).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'deformations', 0, 5).step(1).onChange(ctx.setup.bind(ctx))
// gui.add(settings, 'layers', 1, 200).step(1).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'sigma', 0.5, 3).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'blend', ['lighten', 'darken']).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'mask').onChange(ctx.setup.bind(ctx))
gui.add(settings, 'maskCircles', 1, 500).step(1).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'maskCircleSize', 1, 500).onChange(ctx.setup.bind(ctx))
// gui.add(settings, 'fitToNeighbor', ['min', 'max']).onChange(ctx.setup.bind(ctx))
gui.add(settings, 'randomSeed', 0, 999).step(1).onChange(ctx.setup.bind(ctx))
domready(function () {
// create app object
var app = {
renderer: PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight, options),
root: new PIXI.DisplayObjectContainer(),
tick: null,
animate: null,
stats: new Stats(),
gui: new DatGui({ load: decodeGuiFromHash() }),
onResize: null,
deltaTime: 0,
lastTime: Date.now()
};
// style stats and add to document
app.stats.domElement.style.position = 'absolute';
app.stats.domElement.style.bottom = '0';
app.stats.domElement.style.right = '0';
document.body.appendChild(app.stats.domElement);
// serialize gui when it changes
app.gui.domElement.addEventListener('click', saveGuiToHash.bind(null, app.gui));
app.gui.domElement.addEventListener('tap', saveGuiToHash.bind(null, app.gui));
var createCaption = require('../../dom/caption');
var scene, camera, renderer, mesh;
var videoScene, videoMesh;
var plane, mesh;
var cubes = [];
var object, id;
import CamTexture from "vendors/video-texture/webcam"
import VideoTexture from "vendors/video-texture/video"
var camTexture, videoTexture;
var stats, wrapper;
var videoObj = {
isVideo : false
};
var gui = new dat.GUI();
var videoController = gui.add(videoObj, "isVideo");
videoController.onChange(onVideoChange);
var isAnimation = true;
var videoFiles = {
"mp4" : "assets/video/video.mp4",
"ogv" : "assets/video/video.ogv"
};
function init(){
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
_hand = new Hand();
_scene.add(_hand);
ground.init();
_scene.add(ground.mesh);
particles.init(_renderer, _hand);
_scene.add(particles.mesh);
_gui = new dat.GUI();
var simulatorGui = _gui.addFolder('Simulator');
simulatorGui.add(settings.query, 'amount', settings.amountList).onChange(function(){
if (confirm('It will restart the demo')) {
window.location.href = window.location.href.split('#')[0] + encode(settings.query).replace('?', '#');
window.location.reload();
}
});
simulatorGui.add(settings, 'gravity', -5, 20);
simulatorGui.add(settings, 'particlesFromY', 0, 500).name('from Y');
simulatorGui.add(settings, 'particlesYDynamicRange', -500, 500).name('y dynamic range');
simulatorGui.add(settings, 'particlesDropRadius', 0, 150).name('drop radius');
simulatorGui.add(settings, 'handBounceRatio', 0, 1).name('hand bounce');
simulatorGui.add(settings, 'handForce', 0, 0.1).name('hand force');
var postprocessingGui = _gui.addFolder('Post-Processing');
public build (parentId: string): void {
const parent = $('#' + parentId);
this.element = new dat.GUI({
autoPlace: false
});
this.element.width = parent.width();
parent[0].appendChild(this.element.domElement);
Tools.ImportScript('./css/dat.gui.css');
}
function guiSettings (settings, onChange) {
const settingsObj = {}
const gui = new GUI()
css(gui.domElement.parentElement, { zIndex: 11 })
for (let key in settings) {
settingsObj[key] = settings[key][0]
const setting = gui
.add(settingsObj, key, settings[key][1], settings[key][2])
if (settings[key][3]) {
setting.step(settings[key][3])
}
if (settings[key][4]) {
setting.onChange(onChange)
}
}
return settingsObj
}
function guiSettings (settings, onChange) {
const settingsObj = {}
const gui = new GUI()
css(gui.domElement.parentElement, { zIndex: 11 })
for (let key in settings) {
settingsObj[key] = settings[key][0]
const setting = gui
.add(settingsObj, key, settings[key][1], settings[key][2])
if (settings[key][3]) {
setting.step(settings[key][3])
}
if (settings[key][4]) {
setting.onChange(onChange)
}
}
return settingsObj
}