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}, (error, diamonds) => {
if (error) throw error;
const x = d3.scaleLog()
.domain([2e-1, 5e0])
.rangeRound([this.margin.left, this.width - this.margin.right]);
const y = d3.scaleLog()
.domain([3e2, 2e4])
.rangeRound([this.height - this.margin.bottom, this.margin.top]);
console.log('got diamonds data', diamonds)
var contoursParsed = d3contour.contourDensity()
.x(function(d) { return x(d.carat); })
.y(function(d) { return y(d.price); })
.size([this.width, this.height])
.bandwidth(10)
(diamonds)
this.setState({diamonds, contoursParsed})
});
layerUpdate(host: XYAxis, element, duration: number = 250) {
super.layerUpdate(host, element, duration);
this._palette = this._palette.switch(this.paletteID());
const data = this.flattenData(this.layerColumns(host), this.layerData(host));
const contourData = d3ContourDensity()
.x(d => this.xPos(host, d))
.y(d => this.yPos(host, d))
.size([this.width(), this.height()])
.bandwidth(this.contourBandwidth())
(data)
;
const _vals = contourData.map(d => d.value);
const minValue = Math.min.apply(this, _vals);
const maxValue = Math.max.apply(this, _vals);
this._dataMinWeight = minValue;
this._dataMaxWeight = maxValue;
const lines = element.selectAll("path").data(contourData);
lines.enter().append("path")
.merge(lines)
.attr("d", geoPath())
.attr("fill", d => this.showContourFill() ? this._palette(d.value, minValue, maxValue) : "none")
function createGenerator(props, generator?: ContourDensity): ContourDensity {
generator = generator || d3.contourDensity();
return args.reduce((acc: ContourDensity, arg) => {
const prop = props[arg];
if (prop) {
return acc[arg](prop);
}
return acc;
}, generator);
}
data.forEach(contourData => {
let contourProjectedSummaries = contourDensity()
.size([resolution, resolution])
.x(d => xScale(d[0]))
.y(d => yScale(d[1]))
.thresholds(thresholds)
.bandwidth(bandwidth)(contourData._xyfCoordinates)
if (neighborhood) {
contourProjectedSummaries = [contourProjectedSummaries[0]]
}
const max = Math.max(...contourProjectedSummaries.map(d => d.value))
contourProjectedSummaries.forEach(summary => {
summary.parentSummary = contourData
summary.bounds = []
summary.percent = summary.value / max
if (!data || !innerWidth || !innerHeight) {
return null;
}
if (animation) {
return (
);
}
const x = this._getAttributeFunctor('x');
const y = this._getAttributeFunctor('y');
const contouredData = contourDensity()
.x(d => x(d))
.y(d => y(d))
.size([innerWidth, innerHeight])
.bandwidth(bandwidth)(data);
const geo = geoPath();
const {min, max} = getDomain(contouredData);
const colorScale = scaleLinear()
.domain([min, max])
.range(colorRange || CONTINUOUS_COLOR_RANGE);
return (
private visualizeTrueDistribution(inputAtlasList: number[]) {
const color = scaleSequential(interpolateGreens)
.domain([0, 0.05]);
const trueDistribution: Array<[number, number]> = [];
while (trueDistribution.length < NUM_TRUE_SAMPLES_VISUALIZED) {
const values = inputAtlasList.splice(0, 2);
trueDistribution.push([values[0], values[1]]);
}
const contour = contourDensity()
.x((d: number[]) => d[0] * this.plotSizePx)
.y((d: number[]) => (1.0 - d[1]) * this.plotSizePx)
.size([this.plotSizePx, this.plotSizePx])
.bandwidth(15)
.thresholds(5);
d3.select('#vis-true-samples-contour')
.selectAll('path')
.data(contour(trueDistribution))
.enter()
.append('path')
.attr('fill', (d: any) => color(d.value))
.attr('data-value', (d: any) => d.value)
.attr('d', geoPath());
const trueDotsElementList = [
function createGenerator(props, generator?: Contours): Contours {
generator = generator || d3.contours();
return args.reduce((acc: Contours, arg) => {
const prop = props[arg];
if (prop) {
return acc[arg](prop);
}
return acc;
}, generator);
}
function create(img) {
return contours()
.size([m, n])
.thresholds(thresholds)(values)
.map(function (contour) {
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = 2048;
canvas.height = 2048;
var path = geoPath(null, ctx);
if (img) {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
}
else {
ctx.fillStyle = '#fff';
}
ctx.fillRect(0, 0, canvas.width, canvas.height);