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// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
// The delay allows the attached modules to be defined before the plugin loader looks for them.
setTimeout(function () {
pluginloader.load(function () {
channel.onPluginsReady.fire();
});
}, 0);
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function () {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function () {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
});
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
});
channel.join(function() {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
channel.join(function() {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
});
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
// The delay allows the attached modules to be defined before the plugin loader looks for them.
setTimeout(function () {
pluginloader.load(function () {
channel.onPluginsReady.fire();
});
}, 0);
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function () {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function () {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
modulemapper.clobbers('cordova', 'cordova');
modulemapper.clobbers('cordova/exec', 'cordova.exec');
modulemapper.clobbers('cordova/exec', 'Cordova.exec');
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
pluginloader.load(function() {
channel.onPluginsReady.fire();
});
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
// The delay allows the attached modules to be defined before the plugin loader looks for them.
setTimeout(function () {
pluginloader.load(function () {
channel.onPluginsReady.fire();
});
}, 0);
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function () {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function () {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);
channel.join(function () {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function () {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);