How to use bezier-js - 10 common examples

To help you get started, we’ve selected a few bezier-js examples, based on popular ways it is used in public projects.

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github freesewing / freesewing / packages / core / src / path.js View on Github external
let lastCandidate = parseInt(chunks.length) - 1
    for (let j = firstCandidate; j < lastCandidate; j++) {
      let intersections = chunks[i].intersects(chunks[j])
      if (intersections.length > 0) {
        let intersection = intersections.pop()
        let trimmedStart = chunks.slice(0, i)
        let trimmedEnd = chunks.slice(parseInt(j) + 1)
        let glue = new Path()
        let first = true
        for (let k of [i, j]) {
          let ops = chunks[k].ops
          if (ops[1].type === 'line') {
            glue.line(intersection)
          } else if (ops[1].type === 'curve') {
            // handle curve
            let curve = new Bezier(
              { x: ops[0].to.x, y: ops[0].to.y },
              { x: ops[1].cp1.x, y: ops[1].cp1.y },
              { x: ops[1].cp2.x, y: ops[1].cp2.y },
              { x: ops[1].to.x, y: ops[1].to.y }
            )
            let t = pointOnCurve(ops[0].to, ops[1].cp1, ops[1].cp2, ops[1].to, intersection)
            let split = curve.split(t)
            let side
            if (first) side = split.left
            else side = split.right
            glue.curve(
              new Point(side.points[1].x, side.points[1].y),
              new Point(side.points[2].x, side.points[2].y),
              new Point(side.points[3].x, side.points[3].y)
            )
          }
github freesewing / freesewing / packages / core / src / utils.js View on Github external
export function curvesIntersect(fromA, cp1A, cp2A, toA, fromB, cp1B, cp2B, toB) {
  let precision = 0.005 // See https://github.com/Pomax/bezierjs/issues/99
  let intersections = []
  let curveA = new Bezier(
    { x: fromA.x, y: fromA.y },
    { x: cp1A.x, y: cp1A.y },
    { x: cp2A.x, y: cp2A.y },
    { x: toA.x, y: toA.y }
  )
  let curveB = new Bezier(
    { x: fromB.x, y: fromB.y },
    { x: cp1B.x, y: cp1B.y },
    { x: cp2B.x, y: cp2B.y },
    { x: toB.x, y: toB.y }
  )

  for (let tvalues of curveA.intersects(curveB, precision)) {
    let intersection = curveA.get(tvalues.substr(0, tvalues.indexOf('/')))
    intersections.push(new Point(intersection.x, intersection.y))
  }
github vasturiano / force-graph / src / canvas-force-graph.js View on Github external
if (!arrowLength || arrowLength < 0) return;

          const start = link.source;
          const end = link.target;

          if (!start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link

          const startR = Math.sqrt(Math.max(0, getNodeVal(start) || 1)) * state.nodeRelSize;
          const endR = Math.sqrt(Math.max(0, getNodeVal(end) || 1)) * state.nodeRelSize;

          const arrowRelPos = Math.min(1, Math.max(0, getRelPos(link)));
          const arrowColor = getColor(link) || 'rgba(0,0,0,0.28)';
          const arrowHalfWidth = arrowLength / ARROW_WH_RATIO / 2;

          // Construct bezier for curved lines
          const bzLine = link.__controlPoints && new Bezier(start.x, start.y, ...link.__controlPoints, end.x, end.y);

          const getCoordsAlongLine = bzLine
              ? t => bzLine.get(t) // get position along bezier line
              : t => ({            // straight line: interpolate linearly
                x: start.x + (end.x - start.x) * t || 0,
                y: start.y + (end.y - start.y) * t || 0
              });

          const lineLen = bzLine
            ? bzLine.length()
            : Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2));

          const posAlongLine = startR + arrowLength + (lineLen - startR - endR - arrowLength) * arrowRelPos;

          const arrowHead = getCoordsAlongLine(posAlongLine / lineLen);
          const arrowTail = getCoordsAlongLine((posAlongLine - arrowLength) / lineLen);
github romannurik / AndroidIconAnimator / app / scripts / SvgPathData.js View on Github external
break;
      }

      case 'bezierCurveTo': {
        let bez = new Bezier(currentPoint.x, currentPoint.y, args[0], args[1],
            args[2], args[3], args[4], args[5]);
        length += bez.length();
        currentPoint.x = args[4];
        currentPoint.y = args[5];
        pushBezier_(bez);
        expandBoundsToBezier_(bez);
        break;
      }

      case 'quadraticCurveTo': {
        let bez = new Bezier(currentPoint.x, currentPoint.y, args[0], args[1], args[2], args[3]);
        length += bez.length();
        currentPoint.x = args[2];
        currentPoint.y = args[3];
        pushBezier_(bez);
        expandBoundsToBezier_(bez);
        break;
      }

      case '__arc__': {
        let [currentPointX, currentPointY,
             rx, ry, xAxisRotation,
             largeArcFlag, sweepFlag,
             tempPoint1X, tempPoint1Y] = args;

        if (currentPointX == tempPoint1X && currentPointY == tempPoint1Y) {
          // degenerate to point (0 length)
github vasturiano / force-graph / src / canvas-force-graph.js View on Github external
const start = link.source;
          const end = link.target;

          if (!start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link

          const particleSpeed = getSpeed(link);
          const photons = link.__photons || [];
          const photonR = Math.max(0, getDiameter(link) / 2) / Math.sqrt(state.globalScale);
          const photonColor = getColor(link) || 'rgba(0,0,0,0.28)';

          ctx.fillStyle = photonColor;

          // Construct bezier for curved lines
          const bzLine = link.__controlPoints
            ? new Bezier(start.x, start.y, ...link.__controlPoints, end.x, end.y)
            : null;

          let cyclePhotonIdx = 0;
          let needsCleanup = false; // whether some photons need to be removed from list
          photons.forEach(photon => {
            const singleHop = !!photon.__singleHop;

            if (!photon.hasOwnProperty('__progressRatio')) {
              photon.__progressRatio = singleHop ? 0 : cyclePhotonIdx / numCyclePhotons;
            }

            !singleHop && cyclePhotonIdx++; // increase regular photon index

            photon.__progressRatio += particleSpeed;

            if (photon.__progressRatio >=1) {
github romannurik / AndroidIconAnimator / app / scripts / svgpathdata.js View on Github external
}

        if (rx == 0 || ry == 0) {
          // degenerate to line
          length += dist_(currentPointX, currentPointY, tempPoint1X, tempPoint1Y);
          expandBounds_(tempPoint1X, tempPoint1Y);
          return;
        }

        let bezierCoords = arcToBeziers_(currentPointX, currentPointY,
            rx, ry, xAxisRotation,
            largeArcFlag, sweepFlag,
            tempPoint1X, tempPoint1Y);

        for (let i = 0; i < bezierCoords.length; i += 8) {
          let bez = new Bezier(currentPoint.x, currentPoint.y,
              bezierCoords[i + 2], bezierCoords[i + 3],
              bezierCoords[i + 4], bezierCoords[i + 5],
              bezierCoords[i + 6], bezierCoords[i + 7]);
          length += bez.length();
          currentPoint.x = bezierCoords[i + 6];
          currentPoint.y = bezierCoords[i + 7];
          expandBoundsToBezier_(bez);
        }
        currentPoint.x = tempPoint1X;
        currentPoint.y = tempPoint1Y;
        break;
      }
    }
  });
github romannurik / AndroidIconAnimator / app / scripts / SvgPathData.js View on Github external
commands.forEach(({command, args}) => {
    switch (command) {
      case 'moveTo': {
        // start new sub-path
        currentSubPath = [];
        subPaths.push(currentSubPath);
        lastMovePoint = {x:args[0], y:args[1]};
        currentPoint.x = args[0];
        currentPoint.y = args[1];
        expandBounds_(args[0], args[1]);
        break;
      }

      case 'lineTo': {
        length += MathUtil.dist(args[0], args[1], currentPoint.x, currentPoint.y);
        pushBezier_(new Bezier(
            currentPoint.x, currentPoint.y,
            args[0], args[1],
            args[0], args[1]));
        currentPoint.x = args[0];
        currentPoint.y = args[1];
        expandBounds_(args[0], args[1]);
        break;
      }

      case 'closePath': {
        if (lastMovePoint) {
          length += MathUtil.dist(lastMovePoint.x, lastMovePoint.y, currentPoint.x, currentPoint.y);
          pushBezier_(new Bezier(
              currentPoint.x, currentPoint.y,
              lastMovePoint.x, lastMovePoint.y,
              lastMovePoint.x, lastMovePoint.y));
github romannurik / AndroidIconAnimator / app / scripts / SvgPathData.js View on Github external
if (rx == 0 || ry == 0) {
          // degenerate to line
          length += MathUtil.dist(currentPointX, currentPointY, tempPoint1X, tempPoint1Y);
          expandBounds_(tempPoint1X, tempPoint1Y);
          currentPoint.x = tempPoint1X;
          currentPoint.y = tempPoint1Y;
          return;
        }

        let bezierCoords = arcToBeziers_(currentPointX, currentPointY,
            rx, ry, xAxisRotation,
            largeArcFlag, sweepFlag,
            tempPoint1X, tempPoint1Y);

        for (let i = 0; i < bezierCoords.length; i += 8) {
          let bez = new Bezier(currentPoint.x, currentPoint.y,
              bezierCoords[i + 2], bezierCoords[i + 3],
              bezierCoords[i + 4], bezierCoords[i + 5],
              bezierCoords[i + 6], bezierCoords[i + 7]);
          length += bez.length();
          currentPoint.x = bezierCoords[i + 6];
          currentPoint.y = bezierCoords[i + 7];
          expandBoundsToBezier_(bez);
          pushBezier_(bez);
        }
        currentPoint.x = tempPoint1X;
        currentPoint.y = tempPoint1Y;
        break;
      }
    }
  });
github freesewing / freesewing / packages / core / src / path.js View on Github external
Path.prototype.shiftAlong = function(distance) {
  let len = 0
  let current
  for (let i in this.ops) {
    let op = this.ops[i]
    if (op.type === 'line') {
      let thisLen = op.to.dist(current)
      if (len + thisLen > distance) return current.shiftTowards(op.to, distance - len)
      else len += thisLen
    } else if (op.type === 'curve') {
      let bezier = new Bezier(
        { x: current.x, y: current.y },
        { x: op.cp1.x, y: op.cp1.y },
        { x: op.cp2.x, y: op.cp2.y },
        { x: op.to.x, y: op.to.y }
      )
      let thisLen = bezier.length()
      if (len + thisLen > distance) return shiftAlongBezier(distance - len, bezier)
      else len += thisLen
    }
    current = op.to
  }
  throw new Error(
    `Error in Path.shiftAlong(): Ran out of path to shift along. Distance requested was ${distance}, path length is${this.length()}.`
  )
}
github freesewing / freesewing / packages / core / src / utils.js View on Github external
export function lineIntersectsCurve(start, end, from, cp1, cp2, to) {
  let intersections = []
  let bz = new Bezier(
    { x: from.x, y: from.y },
    { x: cp1.x, y: cp1.y },
    { x: cp2.x, y: cp2.y },
    { x: to.x, y: to.y }
  )
  let line = {
    p1: { x: start.x, y: start.y },
    p2: { x: end.x, y: end.y }
  }
  for (let t of bz.intersects(line)) {
    let isect = bz.get(t)
    intersections.push(new Point(isect.x, isect.y))
  }

  if (intersections.length === 0) return false
  else if (intersections.length === 1) return intersections[0]

bezier-js

A javascript library for working with Bezier curves

MIT
Latest version published 1 year ago

Package Health Score

57 / 100
Full package analysis

Popular bezier-js functions