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get finalAmbientShadowBlur_() {
return constants.AMBIENT_BLUR[this.elevation_];
}
get finalAmbientShadowOffsetY_() {
return constants.AMBIENT_OFFSET_Y[this.elevation_];
}
get finalPenumbraShadowBlur_() {
return constants.PENUMBRA_BLUR[this.elevation_];
}
get finalUmbraShadowBlur_() {
return constants.UMBRA_BLUR[this.elevation_];
}
get finalUmbraShadowOffsetY_() {
return constants.UMBRA_OFFSET_Y[this.elevation_];
}
get finalUmbraShadowSpread_() {
return constants.UMBRA_SPREAD[this.elevation_];
}
}