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//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
//register graphics elements
Stage.registerAbstraction(GL_LineElements, LineElements);
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);
//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
Stage.registerAbstraction(GL_LineElements, LineElements);
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);
//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);
//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);
//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);