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const run = async () => {
const WIDTH = 160;
const HEIGHT = 192;
const imports = {
env: {
abort(_msg, _file, line, column) {
console.error("abort called at index.ts:" + line + ":" + column);
}
}
};
const module = await loader.instantiateStreaming(fetch("../build/untouched.wasm"));
const memory = module.Memory.wrap(module.consoleMemory);
const tia = module.TIA.wrap(module.tia);
const buffer = module.__getArrayView(memory.buffer);
result.data.forEach((byte, index) => {
buffer[index + 0x1000] = byte;
});
// initialise the canvas
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "black";
ctx.fillRect(0, 0, WIDTH, HEIGHT);
const updateDisplay = () => {
const screenBuffer = module.__getArray(tia.display);
const imageData = ctx.createImageData(WIDTH, HEIGHT);