Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
this.music.volume = C.MUSIC_VOLUME;
this.audio.attach(this.music);
var audioSettings = { volume: C.EFFECT_VOLUME };
this.sounds = {
select: this.audio.add('effect_menu_select', audioSettings),
cursor: this.audio.add('effect_menu_select_cursor', audioSettings),
erase: this.audio.add('effect_menu_select_erase', audioSettings),
error: this.audio.add('effect_error', audioSettings),
lowhp: this.audio.add('effect_lowhp', audioSettings)
};
var txSelect = game.cache.getTextures('sprite_select');
this.sprites = {
select: new gf.Sprite(txSelect['select.png']),
register: new gf.Sprite(txSelect['register.png']),
pointer: new gf.Sprite(txSelect['pointer.png']),
fairy: new gf.Sprite({
flap: {
frames: [
txSelect['fairy1.png'],
txSelect['fairy2.png']
],
speed: 0.1,
loop: true
}
}),
link1: new gf.Sprite([txSelect['link1.png'], txSelect['link2.png']]),
link2: new gf.Sprite([txSelect['link1.png'], txSelect['link2.png']]),
link3: new gf.Sprite([txSelect['link1.png'], txSelect['link2.png']])
};